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Jaasssoooonnnnn/FirstLight-Zero has 18 GitHub stars and 2 forks. GitHot measured +2 stars in 24 hours. Last checked 2026-11-12 11:28 UTC. Last push 2026-11-04.

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AlphaZero-style self-play Clash Royale. It beats a human-data imitation model

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README.md

Original

FirstLight Zero logo

FirstLight Zero

A small Clash Royale model that learned the 3.0 X-Bow mirror from self-play alone, with no human data.

English · 简体中文

Apache 2.0 PPO self-play 1.17M parameters

Training history · Training metrics · Getting started · Architecture · Evaluation · Model

Every strong Clash Royale AI I know of starts from human replays. I wanted to see whether a model could get there without them, so this one started from random weights and only ever played against itself and its older versions. Nobody told it what the deck does.

After 1,450 training rounds, the 1.17M-parameter model beats a 16.8M-parameter imitation model that was trained on 193,530 top ladder games.

Win rate against the imitation model rises from 0% before v270 to above 90% by v1300

Results

40 games, in the X-Bow mirror at level 11. checkpoints/ holds every 50th version from v50 to v1500; v1450 is the one to use.

Opponent Size Trained on Our version Win rate
IL Model Everlight 16.8M 193,530 human games v1460 97.5%

It was never part of training. The training history has the whole curve and how the model's play changed version by version.

What's here

Path Contents
firstlight_zero/ Training and evaluation: features, model, collectors, inference servers, PPO learner, sweeps and round robins
native_runner/ The battle environment layer, trimmed from FirstLight CR, with the probe source in native_runner/probe/
tools/ Evaluation servers, tactics analysis, replay export and replay checks
checkpoints/ Every 50th version, firstlight-zero-v50.pt to firstlight-zero-v1500.pt
docs/ The guides linked above

Quick start

You need Python 3.12, a GPU for training, and native battle engines for version 15.535.13. This repository doesn't include the game client. FirstLight CR has the full stack for building an engine from a client you supply: probe, APK tools, environment and a training guide. Getting started lists exactly what this code expects.

pip install -r requirements.txt
python tests/test_consistency.py      # needs no engine

cp engines.example.json engines.json  # one entry per engine process
python firstlight_zero/launch.py prepare --run runs/first
python firstlight_zero/launch.py start --run runs/first > runs/first/supervisor.log 2>&1 &
python tools/status.py runs/first

To train with different settings, pass --set to prepare. To evaluate the included model, see Use the pretrained model.

Acknowledgements

Thanks to daybreak-cr. Its asynchronous training framework inspired the one here, which made my PPO training throughput 1.5 times faster than before.

License

FirstLight Zero is an independent offline project under Apache-2.0, unaffiliated with Supercell. It doesn't distribute the game or its resources and doesn't connect to official servers. See NOTICE.

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