Awakenchan/LanternEngine
Awakenchan/LanternEngine has 1,691 GitHub stars and 72 forks. GitHot measured +19 stars in 24 hours and +168 in 7 days. Last checked 2026-11-12 15:08 UTC. Last push 2026-11-01.
Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.
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README.md
原文Lantern Engine
Lantern Engine runs your own copy of Bloodborne on Windows and Linux: a launcher and my engine, built on bbport and shadPS4 and reworked by me for performance. The game's own code runs natively on your CPU; its graphics are translated to Vulkan.
No game files are included. You need your own legal copy of Bloodborne (CUSA03173) with update 1.09, dumped from your own PS4.
Help: Help & FAQ: setup, a graphics settings guide, fixes for common problems and the beta guide. Bug reports go to the #issues forum on the Discord.
Install
- Download
LanternEngine-<version>-win64.zipfrom Releases and extract it anywhere. - Run
Lantern Engine.exeand pick your game folder (the one witheboot.bin). - Press Play. The launcher updates itself.
Bloodborne.exestarts the game directly (add it to Steam as a non-Steam game).
Linux (beta)
- Download
LanternEngine-<version>-linux-x64.tar.gzfrom Releases and unpack it (tar xzf LanternEngine-*-linux-x64.tar.gz). - Run
Lantern Enginein the unpacked folder, pick your game folder and press Play. From a terminal:./lantern.sh /path/to/CUSA03173. - It needs a Vulkan driver (Mesa or NVIDIA), Python 3 and glibc 2.38 or newer (Ubuntu 24.04, Fedora 39, Arch, SteamOS 3.6, Bazzite). From 0.9.37 beta 7 the launcher updates itself on Linux too, and DLSS Super Resolution works on RTX cards with NVIDIA's driver (DLSS Frame Generation is Windows only).
Sponsors
Seamless co-op runs on a server in Frankfurt, sponsored by 1337 Hosting. Thank you!
Credits
| Lantern Engine | by Awaken: the launcher, the built-in game patches, and the engine reworked from its starting point (native shader compiler, direct draw calls, draw pipeline and memory performance work, PC menus and controls, upscaler integration, cheats, occlusion culling, trophies, fixes) |
| Engine starting point | DarkIzuku/bloodborne_pc (built on bbport and shadPS4) |
| Renderer crash fixes | adapted from AwesomeObserver and deadinside28 |
| Online backend for The Hunter's Dream | droogie/bbhost |
| FSR (FSR 4.1.2 and FSR 3.1.6) | AMD FSR SDK 2.4, AMD's signed Vulkan binaries |
| Seamless co-op server | 1337 Hosting |
| FSR 3.1 and FSR 4 on Vulkan | FireBurn/FSR-Vulkan and the AMD FidelityFX SDK |
| FSR 4.1.1 | fsr4vk, with the AMD driver fix from 0xCydral |
| DLSS | NVIDIA DLSS SDK |
| XeSS Super Resolution | Intel XeSS SDK 3.0.2, Intel's libxess.dll (downloaded by engine/tools/fetch_xess.sh) |
| Sound | LibAtrac9 |
| In-game menu | Dear ImGui |
| 4K menus | Real-ESRGAN with ncnn, downloaded by the launcher and run on the player's own game files |
| Controller mappings | SDL_GameControllerDB |
| UI library | WPF-UI |
License
Lantern Engine's own code, the launcher and the built-in game patches are GPL-3.0-or-later with additional terms (see LICENSE and NOTICE): anything that uses or ships them must keep the credit "Lantern Engine by Awaken", changed versions must say they are changed and must not pass as an official Lantern Engine release, and the name "Lantern Engine" is not licensed for other projects. Parts by others keep their own licenses, listed in the engine's licenses/ folder.
Source: the engine's full source is in engine/ (0.9.37 beta 7 on), the launchers' in launcher/windows/, and the Help & FAQ page in faq/.