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quyse/inanity has 27 GitHub stars and 5 forks. GitHot measured 0 stars in 24 hours, 0 in 7 days, and 0 in 15 days. Last checked 2026-11-14 01:47 UTC. Last push 2025-11-29.

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Measured star growth

in 24h
0
in 7 days
0
in 15 days
0
in 1 month
Collecting history

Net star changes over overlapping periods, not daily totals. Missing measurements are left blank. Stars measure attention, not software quality.

About

Cross-platform C++ game engine.

Creative & Media

README.md

Original

Inanity

Inanity is a cross-platform C++ game engine. It aims to provide full, abstract-from-all low-level solution for developing graphics applications and games.

Status

The whole engine is work-in-progress, it is far from finished state. There are almost no tools for "end users". The engine is considered as an experimental piece of software for those who doesn't afraid to read the engine's code before using.

Projects using it

Documentation

Wiki pages on GitHub

Licensing

All the code is mine (Copyright (c) Alexander Bich aka Quyse Lert) except third-party code in deps directory. All my code was written from scratch.

  • My code is licensed under MIT. See LICENSE file.
  • All third-party code allows permissive licensing in some way. See NOTICE.md file for the full list of libraries and licenses.

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