piskelapp/piskel
piskelapp/piskel has 12,972 GitHub stars and 934 forks. GitHot measured +4 stars in 24 hours. Last checked 2026-11-08 21:13 UTC. Last push 2026-11-04.
A simple web-based tool for Spriting and Pixel art.
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README.md
OriginalPiskel
Piskel is an easy-to-use sprite editor. It can be used to create game sprites, animations, pixel-art... It is the editor used in piskelapp.com.

About Piskel
Built with
The Piskel editor is purely built in JavaScript, HTML and CSS.
We also use the following libraries :
- spectrum : awesome standalone colorpicker
- gifjs : generate animated GIFs in javascript, using webworkers
- supergif : modified version of SuperGif to parse and import GIFs
- jszip : create, read and edit .zip files with Javascript
- canvas-toBlob : shim for canvas toBlob
- jquery : used sporadically in the application
- bootstrap-tooltip : nice tooltips
- playwright: End to end testing
As well as some icons from the Noun Project :
- Folder by Simple Icons from The Noun Project
- (and probably one or two others)
Browser Support
Piskel supports the following browsers:
- Chrome (latest)
- Firefox (latest)
- Edge (latest)
- Brave (latest) but only if canvas fingerprinting is disabled (more info)
Mobile/Tablets
There is no support for mobile.
Offline builds
Offline builds are available. More details in the dedicated wiki page.
Contributing ?
Reporting an issue
Found a problem when using the application, want to request a feature, open an issue.
How each feature is expected to behave is described in the feature specs.
About PR contributions
PR Contributions we accept
- Small, straightforward fixes (documentation updates, typos, incorrect strings, minor bugs): only a few words or lines.
PR Contributions we are unlikely to merge/review
- Large or complex bug fixes that are spread across multiple areas of the codebase
- Major refactors that require significant testing, validation, or architectural discussion
- Pull requests that modify the user experience or introduce new features
You are still welcome to open a PR, but please note that complex or UX-impacting changes are unlikely to be reviewed or merged due to limited time and resources.
Setting up Development environment
Have a look at the wiki to set up the development environment.
License
Copyright 2017 Julian Descottes
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
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