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noctalia-dev/umbriel has 1,504 GitHub stars and 114 forks. GitHot measured +25 stars in 24 hours. Last checked 2026-11-07 06:23 UTC. Last push 2026-11-02.

How these counts are measured

A Wayland compositor designed for daily use, with scrolling, dwindle, master, and stacking layouts, per-output workspaces, window rules, blur, shadows, and fluid animations.

What you can do

  • Layouts: scrolling, dwindle, master, and stacking per workspace, with tab groups, scratchpads, and mouse-driven resizing and reordering
  • Workspaces and outputs: independent workspaces per output, hotplug restoration, fractional scaling, and virtual outputs for game streaming
  • Windows: window rules, layer rules, optional title bars, stacking drop zones, and an animated overview
  • Visuals: blur, shadows, rounded corners, double borders, animations, and GLSL effect presets

Measured star growth

in 24h
+25
in 7 days
Update delayed
in 15 days
Update delayed
in 1 month
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Net star changes over overlapping periods, not daily totals. Missing measurements are left blank. Stars measure attention, not software quality.

README.md

Original

Umbriel

A Wayland compositor designed for daily use, with scrolling, dwindle, master, and stacking layouts, per-output workspaces, window rules, blur, shadows, and fluid animations.

It runs independently and pairs with Noctalia, which provides a first-class desktop shell on top. Under the hood: C++23, wlroots, and umbrielfx, an in-tree hard fork of SceneFX.

[!IMPORTANT] The project is young and actively evolving. It is usable today, but configuration keys, keybinds, and behavior may change between releases, and rough edges remain. Current defaults are opinions, not stability promises.

Umbriel Logo

Documentation Discord

Why Umbriel?

There is no single killer feature: we were disappointed with the choices available, so we built the compositor we wanted to live in. That is how Noctalia came to life, and this is its compositor side.

We want one desktop for productivity and gaming: flexible layouts, tab groups, and scratchpads for organizing work, alongside HDR, variable refresh rate, and configurable fullscreen presentation for games.

To understand the values and philosophy guiding the project, read our ethos.

Features

Install and run

See the installation guide for distribution packages, Nix, and source builds, then pick Umbriel in your display manager or run start-umbriel from a TTY. The default keybinds open kitty with mod+Return and the Noctalia launcher with mod alone.

Configuration

Copy examples/config.toml to ~/.config/umbriel/config.toml to start; changes apply live. The online documentation is the full reference.

Contributing

See CONTRIBUTING.md for development builds, code style, and checks, and SCOPE.md for what the project takes on and declines; please skim it before opening a feature request. Bug reports are always welcome, and help and design discussion happen on Discord.

Acknowledgements

Umbriel would not exist without the work of these projects, and we are grateful to everyone who builds and maintains them:

  • wlroots: the compositor library Umbriel is built on.
  • SceneFX: umbrielfx, Umbriel's scene graph and renderer, is a hard fork of SceneFX (MIT). Thank you for the foundation.
  • niri: its scrolling layout and animations inspired ours. Thank you for showing how good they can feel.
  • Hyprland: its visual effects inspired ours. Thank you for raising the bar.

Thank you to all their authors and contributors.

License

MIT License. See LICENSE for details.

Star History

Star History

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