nicognaW/grasscn
nicognaW/grasscn has 12 GitHub stars and 2 forks. GitHot measured 0 stars in 24 hours. Last checked 2026-11-09 18:44 UTC. Last push 2026-11-06.
Pixel-perfect Minecraft UI components for shadcn.
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README.md
Originalgrasscn
Pixel-perfect Minecraft UI components for the web. Copy, customize, and build on them. Built on shadcn/ui. Open source.

Quick start
Add a Minecraft button to your shadcn-ready project:
npx shadcn@latest add https://grasscn.dev/r/button.json
Or with Bun:
bunx --bun shadcn@latest add https://grasscn.dev/r/button.json
import { Button } from "@/components/ui/button";
export default function Example() {
return <Button>Back to Game</Button>;
}

Custom folder
To install into a separate folder, add --path:
npx shadcn@latest add https://grasscn.dev/r/button.json --path src/components/minecraft
Then use the matching import (assuming @/* maps to src/*):
import { Button } from "@/components/minecraft/button";
Documentation
Visit grasscn.dev/docs to explore the components and get started.
Contributing
Found a bug or have an idea? Open an issue.
Maintainer lint and format scope is centralized in tooling-scope.ts. External skill packages pinned in skills-lock.json, plus their .claude/skills mirrors, are vendored and retain their installed bytes. Unlocked project skills such as port-minecraft-ui remain checked; vendored skills are separate from generated code.
License
Licensed under the MIT license.
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