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nesrak1/UABEA has 2,469 GitHub stars and 279 forks. GitHot measured +3 stars in 24 hours. Last checked 2026-11-06 21:38 UTC. Last push 2026-05-11.

How these counts are measured

c# uabe for newer versions of unity

Measured star growth

in 24h
+3
in 7 days
Collecting history
in 15 days
Collecting history
in 1 month
Collecting history

Net star changes over overlapping periods, not daily totals. Missing measurements are left blank. Stars measure attention, not software quality.

README.md

Original

UABEA

UABEANext (https://github.com/nesrak1/UABEANext)

Latest Nightly (Windows) | Latest Nightly (Linux)

The new version of UABEA with docking and multi-bundle opening. Still a work in progress.

UABEA original

Latest Nightly (Windows) | Latest Nightly (Linux) | Latest Release

GitHub issues discord

Cross-platform Asset Bundle/Serialized File reader and writer. Originally based on (but not a fork of) UABE.

Extracting assets

I develop UABEA as more of a modding/research tool than an extracting tool. Use AssetRipper or AssetStudio if you only want to extract assets.

Addressables

Many games are also now using addressables. You can tell if the bundle you're opening is part of addressables because it has the path StreamingAssets/aa/XXX/something.bundle. If you want to edit these bundles, you will need to clear the CRC checks with the CRC cleaning tool here. Use Example patchcrc catalog.json, then move or rename the old catalog.json file and rename catalog.json.patched to catalog.json.

Libraries

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