nathanhoad/godot_sound_manager
nathanhoad/godot_sound_manager has 835 GitHub stars and 44 forks. GitHot measured +4 in 7 days. Last checked 2026-11-10 01:28 UTC. Last push 2026-03-29.
A simple music and sound effect player for the Godot Engine
What you can do
- Pooled audio players
- Handles music crossfades
- Autodetect probable audio buses for both sounds and music
- Splits sounds up into UI sounds and local sounds
Measured star growth
- in 24h
- Update delayed
- in 7 days
- +4
- in 15 days
- Update delayed
- in 1 month
- Update delayed
Net star changes over overlapping periods, not daily totals. Missing measurements are left blank. Stars measure attention, not software quality.
README.md
OriginalSound Manager for Godot 4.6+
A simple music and sound effect player for the Godot Engine.
[!NOTE] This is for Godot 4.6+. If you are using Godot 3 then have a look at the v1.x branch.
Features
- Pooled audio players
- Handles music crossfades
- Autodetect probable audio buses for both sounds and music
- Splits sounds up into UI sounds and local sounds
- Supports both GDScript and C#
Installation
Copy the addons/sound_manager directory into your res://addons/ directory.
Enable SoundManager in project plugins.
Documentation
Contributors
Godot Sound Manager is made by Nathan Hoad with help from these cool people.
License
Licensed under the MIT license, see LICENSE for more information.
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