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morgenthum/map_scatter has 33 GitHub stars and 1 forks. GitHot measured 0 stars in 24 hours. Last checked 2026-11-09 09:19 UTC. Last push 2026-07-27.

How these counts are measured

Rule-based object scattering with field-graph evaluation and flexible sampling strategies.

What you can do

  • Data‑driven placement instead of bespoke loops
  • Mix distribution styles (blue‑noise, grids, clustered, low‑discrepancy)
  • Deterministic, chunked evaluation for performance and reproducibility

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README.md

Original

map_scatter

Build Status Docs Crate License: MIT or Apache 2.0

Rule‑based object scattering for games and tools with clear rules, multiple distribution styles, and reproducible results. Use it to populate worlds with trees, rocks, props, resources, and decals.

logo

What is this?

This repository is a Rust workspace with:

Where to start

The crate READMEs include:

  • Practical use cases
  • A short "how it works" (fields => sampling => layering)
  • Quick Start and links to runnable examples

For architecture details, see crates/map_scatter/ARCHITECTURE.md.

Why use it

  • Data‑driven placement instead of bespoke loops
  • Mix distribution styles (blue‑noise, grids, clustered, low‑discrepancy)
  • Deterministic, chunked evaluation for performance and reproducibility

License

This project is dual-licensed under either:

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