Skip to content
Projects

jirikostiha/godot-sharp-some has 42 GitHub stars and 5 forks. GitHot measured 0 stars in 24 hours. Last checked 2026-11-15 11:49 UTC. Last push 2026-11-10.

How these counts are measured

Measured star growth

in 24h
0
in 7 days
Collecting history
in 15 days
Collecting history
in 1 month
Collecting history

Net star changes over overlapping periods, not daily totals. Missing measurements are left blank. Stars measure attention, not software quality.

About

Custom drawing extensions for Godot engine.

Creative & Media

README.md

Original

Godot Sharp Some

Icon

NuGet Downloads GitHub repo size GitHub code size
Build Code Analysis Code Lint Documentation Lint Documentation

Is set of extensions for custom drawing API in Godot engine. It simplifies script drawing.

Documentation

Full API reference, guides, and performance benchmarks are available on the Documentation Website.

Versions

Godot .NET.Sdk .Net Branch Version Nuget (GodotSharpSome.) Support
4.1 net8.0 main 0.23.0 Drawing2D yes
4.0 net6.0 main 0.20.0 Drawing2D no
3.3 netstandard2.0 sdk_3.3 0.19.1 Drawing2D bug fixing only

Features

Includes CanvasItem extensions for drawing various plane shapes and Multiline class extending possibilities of drawing API.
List of features.

pic pic

Would you like to know more about Drawing2D and see usage examples?

Setup

Add nuget package to your project.

Godot project's .csproj file should look like this:

<Project Sdk="Godot.NET.Sdk/4.1.2">
  <PropertyGroup>
    <TargetFramework>net8.0</TargetFramework>
    <EnableDynamicLoading>true</EnableDynamicLoading>
  </PropertyGroup>
  <ItemGroup>
    <PackageReference Include="GodotSharpSome.Drawing2D" Version="X.X.X" />
  </ItemGroup>
</Project>

'X.X.X' is required version.

Contributing

Any ideas, contributions and bug reports are welcome!

For new idea create an issue.
For bug report create an issue.
For contribution create a pull request.

Conventions

License

Project is under MIT license.