jeinselen/Launch-Blender-Extensions
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About
Centralised hub for the Launch suite of Blender toolkits
Creative & MediaREADME.md
OriginalLaunch Blender Extensions
Centralised hub for the Launch suite of Blender toolkits.

Installation via Extensions Platform:
- Go to Blender Preferences > Get Extensions > Repositories > + > Add Remote Repository
- Set the URL to
https://jeinselen.github.io/Launch-Blender-Extensions/index.json - Enable
Check for Updates on Start - Filter the available extensions for "Launch" and install as needed
Installation via Drag-and-Drop:
- Click and drag one of the file links from the repository list page into Blender
Installation via Download:
- Download the .zip file for a specific kit
- Drag-and-drop the file into Blender
These latter two methods will not connect to the centralised repository here on GitHub and updates will not be automatically available. If you don't need easy updates, don't want GitHub servers to be pinged when you start up Blender, or would just like to try some extensions without adding yet another repository to your Blender settings, this is the option for you.
Available Toolkits:
Launch Production Kit — General Utilities

Extension documentation and bug reports — https://github.com/jeinselen/Blender-ProductionKit
- Audio Waveforms
- Renders audio clips from the Sequencer as waveforms in the Dope Sheet and Timeline views
- BPM Overlay
- Draws custom beat and measure markers in the Dope Sheet and Timeline views
- Color Palette
- Creates a color palette in the 3D Viewport sidebar using external plain text storage for easy multi-project usage and transport
- Cycle Transforms
- Swaps position, rotation, and scale transforms between two or more selected objects
- Driver Functions
- Adds custom value drivers and a GUI for setting them up, including timeline values based on markers, random, wiggle, and curve-at-time functions
- Project Versioning
- Quick shortcuts for saving numbered project files in an archive location
- Transfer to Scene
- Adds move, copy, and link options to the Outliner context menu
- Update Images
- Update all images from the node editor sidebar, automatically change settings based on file name patterns, and change file sources with text based find and replace
- Vertex Location Keyframes
- Adds keyframes to objects using the vertex positions from a selected mesh
- Viewport Shading
- Adds viewport shading options to the View menu along with number pad shortcuts
Launch Mesh Kit — Geometry Editing

Extension documentation and bug reports — https://github.com/jeinselen/Blender-MeshKit
- Copy Paste
- Stores geometry in a project-specific clipboard for easy copy/paste between mesh or curve objects
- Edit Attribute
- Create and edit attributes for mesh and curve objects, including value gradients between specified positions
- Mesh Align
- Shift object geometry relative to origin based on bounding box
- Planar UV
- Projects UV coordinates from a specified axis using numerical scale inputs for repeatability
- Point Array
- Generates vertex point arrays in various patterns, including cubic grid, golden spiral, poisson packing
- Radial Offset
- Offsets vertices using radial coordinates, useful for increasing radial scales by a specified distance
- Segment Mesh
- Breaks up large contiguous meshes into chunks, useful for partitioning maps for use in game engines
- Vertex Quantize
- Snaps vertices to customisable XYZ steps
Launch Render Kit — Rendering Management

Extension documentation and bug reports — https://github.com/jeinselen/Blender-RenderKit
- Render Variables
- Adds dynamic variables to rendering output paths, including:
- The name of the current project, scene, view layer, collection, camera, selected item, material, node, socket (for node rendering only), or closest timeline marker
- The selected render engine, device, samples, features, and rendering duration (in total seconds or HH:MM:SS formats)
- The current computer host, processor, platform, system type, OS version, Python version, and Blender version
- Date, time, global serial number, current frame, and batch rendering index (see below batch feature)
- Custom scene, render layer, and object data values that can be set using drivers or animation data
- Adds dynamic variables to rendering output paths, including:
- Autosave Images
- Automatically saves every render in a specified folder using custom name and formatting
- Autosave Videos
- Automatically processes image sequences using FFmpeg after rendering completes
- Render Batch
- One-click rendering of collections, items, cameras, or texture folders to individual images or sequences
- Render Node
- One-click baking of specific material nodes to texture files
- Render Proxy
- Shortcut for triggering a proxy render with resolution and engine settings
- Render Region
- Adds numerical inputs for the render region feature
- Render Data
- Tracks the total time spent rendering a project and displays estimated time remaining during animation sequence rendering
- Render Notifications
- Sends a push notification or local voice announcement (MacOS only) when renders complete
Launch Render Remote
This is an experimental feature for rendering over the local network and is not included as part of the official Render Kit due to inherent security concerns. Blender does not support encrypted storage of security keys (everything is stored as plain text) and the codebase is generated by non-experts in networking and security. Please use extreme caution. Extension documentation — https://github.com/jeinselen/Blender-RenderRemote
Launch Delivery Kit — Quick Exports

Extension documentation and bug reports — https://github.com/jeinselen/Blender-DeliveryKit
- Unity 3D (FBX)
- ThreeJS (GLB)
- Godot (GLTF)
- Element3D (OBJ)
- Xcode (USDZ)
- 3D Printing (STL)
- Item Position (CSV)
- Item Vertices (CSV)
- SplineMaker (JSON)
- NURBS translation (SVG)
These extensions are a direct continuation of the original VF Tools add-ons by Vectorform for Blender 2.8 through 4.1, and maintain the original GPL licensing.
Software is provided as-is with no warranty or provision of suitability. These are internal tools and are shared because we want to support an open community. Bug reports are welcomed (please use the specific extension repository, not this centralised hub), but we cannot commit to fixing or adding features. Not all features may be actively maintained, as they're updated on an as-needed basis.