cocos/engine-native
cocos/engine-native has 713 GitHub stars and 581 forks. GitHot measured 0 stars in 24 hours and 0 in 7 days. Last checked 2026-11-09 13:24 UTC. Last push 2025-09-08.
Native engine for Cocos Creator v2.x
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README.md
OriginalCocos2d-x, compact version
It is based on cocos2d-x[version 3.9], but remove 3D and other features. It works on iOS, Android, macOS and Windows.
The major change:
Remove 3D features
- Sprite3D
- Skybox
- Terrain
- Light
- Navmesh
- Physics3D
- BillBoard
- Animate3D
- Bundle3D
- MeshSkin
- etc..
Only support iOS, macOS, Android and Windows.
Remove support for LUA script
Remove deprecated classes and functions
Remove Camera
Remove Physics integration
Using FastTileMap instead of TileMap
Remove C++ implementations of CocoStudio parser
Remove C++ implementations of CocosBuilder parser
Remove AssetsManager, AssetsManagerEX
Remove Allocator
Remove AutoPolygon
Remove support for WebP, S3TC, ATITC
Remove support for game controller
Improved robustness and many bugs have been fixed
Git user attention
Clone the repo from GitHub.
$ git clone https://github.com/cocos-creator/cocos2d-x-lite.git $ cd cocos2d-x-lite $ npm installAfter cloning the repo, please execute
gulp initto download and install dependencies.$ gulp initBuild simulator
$ gulp gen-simulator $ gulp update-simulator-configIf you need to debug the simulator on macOS, you should sign the "./simulator/mac/simulator.app" by using
codesignafter build, or manually build the simulator project ("./tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj") in Xcode and enable Signing.
Contributing to the Project
cocos2d-x-lite is licensed under the MIT License. We welcome participation!
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