cmajor-lang/cmajor
cmajor-lang/cmajor has 761 GitHub stars and 55 forks. GitHot measured 0 stars in 24 hours and +2 in 7 days. Last checked 2026-11-10 01:28 UTC. Last push 2026-11-02.
The Cmajor public repository
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README.md
OriginalThe Cmajor Language
Cmajor is a programming language for writing fast, portable audio software.
You've heard of C, C++, C#, objective-C... well, Cmajor is a C-family language designed specifically for writing DSP signal processing code.
Project goals
We're aiming to improve on the current status-quo for audio development in quite a few ways:
- To match (and often beat) the performance of traditional C/C++
- To make the same code portable across diverse processor architectures (CPU, DSP, GPU, TPU etc)
- To offer enough power and flexibility to satisfy professional audio tech industry users
- To speed-up commercial product cycles by enabling sound-designers to be more independent from the instrument platforms
- To attract students and beginners by being vastly easier to learn than C/C++
Our main documentation site is at cmajor.dev.
The Cmajor VScode extension offers a one-click install process to get you up-and-running, or see the Quick Start Guide for other options, like how to use the command-line tools.
If you want to learn about the nitty-gritty of the Cmajor language, the language guide offers a deep dive. To see some examples of the code, try the examples folder.
How to build
To build Cmajor requires a host with suitable compilers, and with support for Cmake. For MacOS, a recent XCode is required, whilst Windows requires VS2019. Linux builds have been successfully built using both clang and gcc v8 and above.
When cloning the Cmajor repository, you need to ensure you have also pulled the submodules, as there are a number for third party libraries.
Use of CPM
The pre-built LLVM libraries have been recently moved to using cpm (https://github.com/cpm-cmake/cpm.cmake), and so you can take advantage of this by caching a local copy of the LLVM libraries by configuring the CPM_SOURCE_CACHE environment variable to point to a suitable cache directory. Please read the documentation to find out how to do this.
We will likely move away from using sub modules and using CPM for our dependencies as this is beneficial to people using worktrees.
Building on MacOS
To build on MacOS, from the top level directory in a shell execute:
> cmake -Bbuild -GXcode .
You can then open the XCode project in the build directory to build the tooling
Building on Windows
On Windows, use cmake to build a suitable project to be opened with visual studio. From the top level directory in a shell execute:
> cmake -Bbuild -G"Visual Studio 16 2019" .
The resulting visual studio project can be opened and the tooling built. On Windows/arm64, building the plugin is not supported for now, and this can be disabled by specifying -DBUILD_PLUGIN=OFF when running cmake
Only Release and RelWithDebugInfo builds of the windows project are currently supported, as the pre-built LLVM libraries use the release runtime. If you find you need a Debug build, the simplest way is to re-build the LLVM library as a debug build. Be warned, this will take some time and the resulting LLVM libraries are rather large. The LLVM build script can be run to achieve this specifying --build-type=Debug
Building on Linux
On linux platforms, simply running cmake with your generator of choice will produce a suitable build. We find ninja works well for this project:
> cmake -Bbuild -GNinja -DBUILD_PLUGIN=OFF -DCMAKE_BUILD_TYPE=Release .
> cd build
> ninja
All content is copyright 2023 Cmajor Software Ltd unless marked otherwise.
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