claby2/camlcade
claby2/camlcade has 45 GitHub stars and 1 forks. GitHot measured 0 stars in 24 hours. Last checked 2026-11-09 11:27 UTC. Last push 2025-03-20.
🐫🎮 OCaml Game Engine
What you can do
- Archetype storage
- Composable plugins
- User-defined GLSL shaders
Measured star growth
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README.md
Original🐫🎮 camlcade
[!WARNING] Still in development. Not ready for production.
camlcade is an OCaml game engine. It features an archetype-based entity-component system (ECS) and an OpenGL-based renderer.
Features
- Archetype storage
- Composable plugins
- User-defined GLSL shaders
- Custom meshes
Examples
To see how to use camlcade, see examples/.
Run an example with:
# Runs the "shapes" example
dune exec shapes
https://github.com/user-attachments/assets/8d5ea29c-ec0d-452f-b60a-a0c7129d0e10
https://github.com/user-attachments/assets/95a5e881-ff3a-4c3d-b545-769d68b85b8e
Development
Project Structure
lib
├── ecs # Entity-component system
├── graphics # OpenGL-based renderer
├── input # Input and event handling
├── math # Math utilities
├── storage # Sparse storage
└── transform # Transform component
Quick Start
- Build:
dune build - Test:
dune test - Benchmark:
dune exec bench - Documentation:
dune build @doc(see_build/default/_doc/_html/index.html)
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