PavelDoGreat/Super-Blur
PavelDoGreat/Super-Blur has 1,075 GitHub stars and 113 forks. GitHot measured 0 stars in 24 hours and 0 in 7 days. Last checked 2026-11-13 05:48 UTC. Last push 2020-03-12.
Screen and UI gaussian blur for Unity
Measured star growth
- in 24h
- 0
- in 7 days
- 0
- in 15 days
- Collecting history
- in 1 month
- Collecting history
Net star changes over overlapping periods, not daily totals. Missing measurements are left blank. Stars measure attention, not software quality.
README.md
OriginalSuper Blur
Blur effect that you can apply on Camera and UI. Gaussian weights was taken from this project.

Usage
Just add SuperBlur.cs or SuperBlurFast.cs script to Camera and attach Blur Material and UI Material to it.
SuperBlur - (recommended way) It's using OnRenderImage to grab screen texture.
SuperBlurFast - Render scene directly to render texture. Much better perfomance on mobile devices, but doesn't work with other post effects.
Properties

Render Mode - Chooses to render as Post Effect or just apply blurred texture to UI material.
Kernel Size - Bigger kernels produces bigger blur, but are more expensive.
Interpolation - Use if you want to create smooth blurring transition.
Downsample - Controls buffer resolution (0 = no downsampling, 1 = half resolution... etc.).
Iterations - More iterations = bigger blur, but comes at perfomance cost.
Gamma Correction - Enables gamma correction to produce correct blur in Gamma Colorspace. Disable this option if you use Linear Colorspace.
License
If you'd try to sell it on Asset Store, then I'm gonna find you.
See LICENSE for details.
Explore related projects
codecrafters-io/build-your-own-x
Master programming by recreating your favorite technologies from scratch.
562,212 starspublic-apis/public-apis
A collective list of free APIs
498,609 starsmorluto/rea
Reverse engineer anything with agents, from app behavior down to native binaries.
456,137 starsopenclaw/openclaw
The AI that really does things. Any OS. Any Platform. The lobster way. 🦞
394,414 stars