Skip to content
Projects

PavelDoGreat/Super-Blur has 1,075 GitHub stars and 113 forks. GitHot measured 0 stars in 24 hours and 0 in 7 days. Last checked 2026-11-13 05:48 UTC. Last push 2020-03-12.

How these counts are measured

Screen and UI gaussian blur for Unity

Measured star growth

in 24h
0
in 7 days
0
in 15 days
Collecting history
in 1 month
Collecting history

Net star changes over overlapping periods, not daily totals. Missing measurements are left blank. Stars measure attention, not software quality.

README.md

Original

Super Blur

Blur effect that you can apply on Camera and UI. Gaussian weights was taken from this project.

view

Usage

Just add SuperBlur.cs or SuperBlurFast.cs script to Camera and attach Blur Material and UI Material to it.

  • SuperBlur - (recommended way) It's using OnRenderImage to grab screen texture.

  • SuperBlurFast - Render scene directly to render texture. Much better perfomance on mobile devices, but doesn't work with other post effects.

Properties

editor

  • Render Mode - Chooses to render as Post Effect or just apply blurred texture to UI material.

  • Kernel Size - Bigger kernels produces bigger blur, but are more expensive.

  • Interpolation - Use if you want to create smooth blurring transition.

  • Downsample - Controls buffer resolution (0 = no downsampling, 1 = half resolution... etc.).

  • Iterations - More iterations = bigger blur, but comes at perfomance cost.

  • Gamma Correction - Enables gamma correction to produce correct blur in Gamma Colorspace. Disable this option if you use Linear Colorspace.

License

If you'd try to sell it on Asset Store, then I'm gonna find you.

See LICENSE for details.

Explore related projects