MichaelTMatthews/Craftax
MichaelTMatthews/Craftax has 474 GitHub stars and 55 forks. GitHot measured +5 in 7 days. Last checked 2026-11-09 13:34 UTC. Last push 2026-10-27.
(Crafter + NetHack) in JAX. ICML 2024 Spotlight.
Measured star growth
- in 24h
- Update delayed
- in 7 days
- +5
- in 15 days
- Update delayed
- in 1 month
- Update delayed
Net star changes over overlapping periods, not daily totals. Missing measurements are left blank. Stars measure attention, not software quality.
README.md
Original
⛏️ Craftax
Craftax is an RL environment written entirely in JAX. Craftax reimplements and significantly extends the game mechanics of Crafter, taking inspiration from roguelike games such as NetHack. Craftax conforms to the gymnax interface, allowing easy integration with existing JAX-based frameworks like PureJaxRL and JaxUED.
📜 Basic Usage
Craftax conforms to the gymnax interface:
rng = jax.random.PRNGKey(0)
rng, _rng = jax.random.split(rng)
_rngs = jax.random.split(_rng, 3)
# Create environment
env = make_craftax_env_from_name("Craftax-Symbolic-v1", auto_reset=True)
env_params = env.default_params
# Get an initial state and observation
obs, state = env.reset(_rngs[0], env_params)
# Pick random action
action = env.action_space(env_params).sample(_rngs[1])
# Step environment
obs, state, reward, done, info = env.step(_rngs[2], state, action, env_params)
⬇️ Installation
The latest Craftax release can be installed from PyPi:
pip install craftax
If you want the most recent commit instead use:
pip install git+https://github.com/MichaelTMatthews/Craftax.git@main
Extending Craftax
If you want to extend Craftax, run (make sure you have pip>=23.0):
git clone https://github.com/MichaelTMatthews/Craftax.git
cd Craftax
pip install -e ".[dev]"
pre-commit install
GPU-Enabled JAX
By default, both of the above methods will install JAX on the CPU. If you want to run JAX on a GPU/TPU, you'll need to install the correct wheel for your system from JAX. For NVIDIA GPU the command is:
pip install -U "jax[cuda12]"
🎮 Play
To play Craftax run:
play_craftax
or to play Craftax-Classic run:
play_craftax_classic
Since Craftax runs entirely in JAX, it will take some time to compile the rendering and step functions - it might take around 30s to render the first frame and then another 20s to take the first action. After this it should be very quick. A tutorial for how to beat the game is present in tutorial.md. The controls are printed out at the beginning of play.
📈 Experiment
To run experiments see the Craftax Baselines repository.
🔪 Gotchas
Optimistic Resets
Craftax provides the option to use optimistic resets to improve performance, which means that we provide access to environments that do not auto-reset.
Environments obtained from make_craftax_env_from_name or make_craftax_env_from_args with auto_reset=False will not automatically reset and if not properly handled will continue episodes into invalid states.
These environments should always be wrapped either in OptimisticResetVecEnvWrapper(for efficient resets) or AutoResetEnvWrapper (to recover the default gymnax auto-reset behaviour).
See ppo.py in Craftax Baselines for correct usage.
Using auto_reset=True will return a regular auto-reset environment, which can be treated like any other gymnax environment.
Texture Caching
We use a texture cache to avoid recreating the texture atlas every time Craftax is imported. If you are just running Craftax as a benchmark this will not affect you. However, if you are editing the game (e.g. adding new blocks, entities etc.) then a stale cache could cause errors. You can export the following environment variable to force textures to be created from scratch every run.
export CRAFTAX_RELOAD_TEXTURES=true
📋 Scoreboard
If you would like to add an algorithm please open a PR and provide a reference to the source of the results. We report reward as a % of the maximum (226). Note that all scores from outside the original Craftax paper are reported and have not been verified.
Craftax-1B
| Algorithm | Reward (% max) | Code | Paper |
|---|---|---|---|
| PPO-LSTM | 19.5 | modrax | wandb |
| PPO-GTrXL | 18.3 | TransformerXL_PPO_JAX | GTrXL |
| PQN-RNN | 16.0 | purejaxql | PQN |
| PPO-RNN | 15.3 | Craftax_Baselines | PPO |
| RND | 12.0 | Craftax_Baselines | RND |
| PPO | 11.9 | Craftax_Baselines | PPO |
| ICM | 11.9 | Craftax_Baselines | ICM |
| E3B | 11.0 | Craftax_Baselines | E3B |
Craftax-1M
| Algorithm | Reward (% max) | Code | Paper |
|---|---|---|---|
| Simulus | 6.6 | Simulus | Simulus |
| Efficient MBRL | 5.4 | - | Efficient MBRL |
| PPO-RNN | 2.3 | Craftax_Baselines | PPO |
| RND | 2.2 | Craftax_Baselines | RND |
| PPO | 2.2 | Craftax_Baselines | PPO |
| ICM | 2.2 | Craftax_Baselines | ICM |
| E3B | 2.2 | Craftax_Baselines | E3B |
🔤 Language Agents
Both Craftax and Craftax-Classic also support rendering observation as text for language agents. We recommend using the glyph-based rendering from GlyphBench that has been shown to be successful on Craftax.
from craftax.craftax.glyph_renderer import render_craftax_glyphs
print(render_craftax_glyphs(state))
This prints the local view with one glyph per tile, followed by a HUD and a legend of the glyphs on screen.
💾 Offline Dataset
A small dataset of mixed-skill human trajectories is available here.
Once the zip file has been extracted, the trajectories can be loaded with the load_compressed_pickle function. These were gathered on an earlier version of Craftax and it is recommended you use v1.1.0 or earlier to investigate them.
run1 is the only trajectory to complete the game.
❌ Errata
- Prior to version 1.5.0 there was a bug that made it hard/impossible for the first planted plant to ever grow to ripeness in both Craftax and Craftax-Classic. This should have little effect on results as
EAT_PLANTis an extremely rare achievement, and this only affected the first plant. - Prior to version 1.6.0 there were two minor bugs for reward on death in Craftax-Classic. Firstly, walking into lava did not give the negative health reward. Secondly, the player could incur extra negative health reward on the final timestep as health could become negative. These may cause minor behavioural differences in trained agents.
- Prior to version 1.7.0 there was a bug in the symbolic renderer where mobs that were off-screen were rendered on-screen. There was also a bug where mobs that were on-screen would very rarely be invisible.
- Prior to version 1.7.0 there was a bug in Craftax-Classic where the
DOaction could revive dead mobs.
🔎 See Also
- ⛏️ Crafter The original Crafter benchmark.
- ⚔️ NLE NetHack as an RL environment.
- ⚡ PureJaxRL End-to-end RL implementations in Jax.
- 🌎 JaxUED: CleanRL style UED implementations in Jax.
- 🌍 Minimax: Modular UED implementations in Jax.
- 🏋️ Gymnax: Standard Jax RL interface with classic environments.
- 🧑🤝🧑 JaxMARL: Multi-agent RL in Jax.
📚 Citation
If you use Craftax in your work please cite it as follows:
@inproceedings{matthews2024craftax,
author={Michael Matthews and Michael Beukman and Benjamin Ellis and Mikayel Samvelyan and Matthew Jackson and Samuel Coward and Jakob Foerster},
title = {Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning},
booktitle = {International Conference on Machine Learning ({ICML})},
year = {2024}
}
Explore related projects
tensorflow/tensorflow
An Open Source Machine Learning Framework for Everyone
201,427 starshuggingface/transformers
🤗 Transformers: the model-definition framework for state-of-the-art machine learning models in text, vision, audio, and multimodal models, for both inference and training.
168,711 starsAUTOMATIC1111/stable-diffusion-webui
Stable Diffusion web UI
165,274 starsComfy-Org/ComfyUI
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface. The fastest local inference engine in the world.
146,024 stars