LottieFiles/motion-design-skill
LottieFiles/motion-design-skill has 2,861 GitHub stars and 199 forks. GitHot measured +21 stars in 24 hours. Last checked 2026-11-07 19:53 UTC. Last push 2026-05-18.
Universal motion design principles for AI agents — timing, easing, choreography, and Disney animation principles adapted for UI
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README.md
Original
Motion Design Skill
Universal motion design principles for AI agents. Philosophy-first, implementation-agnostic.
Teaches agents to think like motion directors — choosing the right timing, easing, choreography, and emotional intent before writing a single line of animation code. Works with any animation system (CSS, Framer Motion, GSAP, Lottie, Spring, etc.).
Install
npx skills add LottieFiles/motion-design-skill
Supports 40+ agents including Claude Code, Cursor, Codex, GitHub Copilot, and more.
What's included
Core (SKILL.md) — Quick reference with the 8-step checklist, motion personality archetypes, duration/easing tables, property selection guide, common patterns, and quality rules.
Philosophy (director/) — Deep dives into the three pillars, Disney's 12 principles adapted for UI, emotion-to-motion mapping, choreography, narrative structure, and context adaptation.
Patterns (patterns/) — Ready-to-use recipes for entrance/exit animations, state feedback (success, error, loading, hover), ambient/continuous motion, and multi-element choreography.
Reference (reference/) — Lookup tables for timing and easing, property selection guide, quality checklist, and troubleshooting common animation problems.
When it activates
The skill activates when you're working on:
- UI animations (buttons, cards, modals, page transitions)
- Micro-interactions and feedback animations
- Loading, success, or error states
- Scroll-triggered or progress-based animations
- Establishing brand motion identity
- Multi-element choreography and sequencing
Example prompts
Add a playful entrance animation to these card components
Create a loading → success → error state transition for this form submit button
Choreograph the entrance sequence for this dashboard — hero chart first, then stats cards, then sidebar
Review my animation code and suggest improvements based on motion design principles
Skill structure
skills/motion-design/
├── SKILL.md # Main skill instructions (< 500 lines)
├── director/
│ ├── core-philosophy.md # Three Pillars deep dive
│ ├── decision-framework.md # Full decision pipeline
│ ├── disney-principles.md # 12 principles, UI-adapted
│ ├── motion-personality.md # 4 archetypes + brand identity
│ ├── emotion-mapping.md # Emotion → motion translation
│ ├── choreography.md # Multi-element coordination
│ ├── narrative-structure.md # Micro-story framework
│ └── context-adaptation.md # Platform, a11y, performance
├── patterns/
│ ├── entrance-exit.md # Entrance/exit recipes
│ ├── state-feedback.md # Success, error, loading, hover
│ ├── ambient-continuous.md # Looping, breathing, parallax
│ └── multi-element.md # Stagger + choreography recipes
└── reference/
├── timing-easing-tables.md # Duration + easing lookups
├── property-selection.md # Property communication guide
├── quality-checklist.md # Evaluation criteria
└── troubleshooting.md # Animation smells + fixes
License
MIT
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