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About

A 3D Gaussian Splatting Viewer written in Rust using wgpu.

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README.md

Original

3D Gaussian Splatting Viewer

...written in Rust using wgpu.

Crates.io Docs.rs Coverage License

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Overview

This library displays 3D Gaussian Splatting models with wgpu. It includes a ready‑to‑use pipeline and modular pieces you can swap out.

  • Rendering pipeline
    • Preprocess: cull off‑screen points and set up indirect draw data.
    • Sort and draw: sort by depth and draw the Gaussians.
    • Modes: Gaussians may be displayed as splat, ellipse, or point.
    • Transforms: apply model or per-Gaussian transforms.
  • Abstraction for renderer and buffers
    • Viewer: one type that manages the buffers and pipelines.
    • Low-level access: preprocessor, sorter, renderer, and their buffers can be used separately.
    • Supports PLY and SPZ file formats.
    • GPU buffer allows for compressed and uncompressed formats.
  • Optional features
    • Multi-model: render many models with custom draw orders.
    • Selection: viewport selection (e.g. rectangle, brush) that marks Gaussians for editing.
    • Lampshade sorting: an alternative depth sorter for eligible NVIDIA/Vulkan devices, requires the lampshade-sort feature.
  • Shaders
    • WGSL shaders packaged with WESL, you can extend or replace them.

Usage

You may read the documentation of the following types for more details:

  • [Viewer]: Manages buffers and renders a model.
    • [Preprocessor]: Culls Gaussians and fills indirect args and depths.
    • [DepthSorter]: Sorts Gaussians by depth on the GPU, defaults to [RadixSorter], can be customized.
    • [Renderer]: Draws Gaussians with the selected display mode.
  • [MultiModelViewer]: [Viewer] equivalent for multiple models. Requires multi-model feature.
  • [selection]: Select Gaussians based on viewport interactions, e.g. rectangle or brush. Requires selection feature.

[!TIP]

The design principles of this crate are to provide modularity and flexibility to the end user of the API, which means exposing low-level WebGPU APIs. However, this means that you have to take care of your code when accessing low-level components. You risk breaking things at run-time if you don't handle them properly.

If you do not want to take the risk, consider using the higher-level wrappers and avoid any instances of passing wgpu types into functions.

Simple Viewer

You can use [Viewer] to render a single 3D Gaussian Splatting model:

The model's SH storage degree must match the viewer's [core::GaussianPod] layout. [DefaultGaussianPod] uses core::PackedGaussian<core::ShSingle, core::CovSingle> with degree 3. Choose a matching layout for other storage degrees. Viewer creation returns [ViewerCreateError::ShDegreeMismatch] on a mismatch, without implicitly truncating or zero-extending SH coefficients. [MultiModelViewer::insert_model] and [MultiModelViewer::insert_model_with] also return Result and leave existing models unchanged on a degree mismatch.

use wgpu_3dgs_viewer as gs;
use wgpu_3dgs_viewer::core::glam::UVec2;

// Setup wgpu...

// Read the Gaussians from the .ply file
let gaussians = gs::core::Gaussians::read_from_file(model_path, gs::core::GaussiansSource::Ply)
    .expect("gaussians");

// Create the camera
let camera = gs::Camera::new(0.1..1e4, 60f32.to_radians());

// Create the viewer
let mut viewer = gs::Viewer::new(&device, config.view_formats[0], &gaussians).expect("viewer");

// Setup camera parameters...

// Update the viewer's camera buffer
viewer.update_camera(
    &queue,
    &camera,
    UVec2::new(config.width, config.height),
);

// Create wgpu command encoder...

// Render the model
viewer.render(&mut encoder, &texture_view);

Optional Lampshade depth sorting

The lampshade-sort feature provides [LampshadeSorter], a [DepthSorter] backed by Lampshade's native counted sorter for eligible NVIDIA/Vulkan devices on native targets. [RadixSorter] remains the default, and [LampshadeSorter] falls back to it on unsupported native devices.

Since the sorter is dependency injected, add the optional feature and inject it when creating the viewer:

use wgpu_3dgs_viewer::{
    DefaultGaussianPod, LampshadeSorter, Viewer, ViewerCreateOptions,
    core::{BufferWrapper, GaussiansBuffer},
};

let viewer = Viewer::<DefaultGaussianPod, LampshadeSorter>::new_with_options(
    &device,
    config.view_formats[0],
    &gaussians,
    ViewerCreateOptions {
        depth_stencil: None,
        gaussians_buffer_usage: GaussiansBuffer::<DefaultGaussianPod>::DEFAULT_USAGES,
        color_write_mask: wgpu::ColorWrites::ALL,
        cache: None,
        depth_sorter_factory: |ctx| LampshadeSorter::new(ctx),
        phantom_data: Default::default(),
    },
)
.expect("viewer");

Apply lampshade::KeyValueSoaSorter::requirements(&adapter) when creating the device; enabling the Cargo feature alone does not enable the required device features and limits. LampshadeSorter::is_accelerated reports whether the accelerated path is active.

The fast path consumes the GPU-written draw instance_count without CPU readback and prepares its workspace once. It also retains the embedded sorter's resources for compatibility, so it uses additional memory.

[LampshadeSorter] also supports [MultiModelViewer]. Inject LampshadeSorter::new_without_bind_groups instead, which prepares one Lampshade plan per model:

use wgpu_3dgs_viewer::{
    DefaultGaussianPod, LampshadeSorter, MultiModelViewer, MultiModelViewerCreateOptions,
    core::{BufferWrapper, GaussiansBuffer},
};

let viewer = MultiModelViewer::<DefaultGaussianPod, LampshadeSorter<()>>::new_with_options(
    &device,
    config.view_formats[0],
    MultiModelViewerCreateOptions {
        depth_stencil: None,
        gaussians_buffer_usage: GaussiansBuffer::<DefaultGaussianPod>::DEFAULT_USAGES,
        color_write_mask: wgpu::ColorWrites::ALL,
        cache: None,
        depth_sorter_factory: |ctx| LampshadeSorter::new_without_bind_groups(ctx.device),
        phantom_data: Default::default(),
    },
)
.expect("viewer");

Examples

See the examples directory for usage examples.

Dependencies

This crate depends on the following crates:

wgpu-3dgs-viewer wgpu glam wesl
0.8 30.0 0.33 0.4
0.7 29.0 0.32 0.3
0.6 28.0 0.30 0.3
0.5 27.0 0.30 0.2
0.4 26.0 0.30 0.2
0.3 25.0 0.30 N/A
0.1 - 0.2 24.0 0.29 N/A

Related Crates

Acknowledgements

This crate uses modified code from KeKsBoTer's wgpu_sort.

References are also taken from other 3D Gaussian splatting renderer implemntations, including antimatter15's splat, KeKsBoTer's web-splat, and Aras' Unity Gaussian Splatting.