Hopson97/open-builder
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About
Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server
LearningREADME.md
OriginalAs of ~April 2020, I stopped working on this project for several reasons.
The way I created this was quite "over done" to the point it got hard to work out how to add new features, perhaps due to trying to be an engine rather than a game. However, I am interested in one day revisiting this concept, however perhaps in a different repository rather than this one.
Open Builder
Open source Minecraft-like voxel sandbox game with multiplayer support.
More information about the project can be found in the Open Builder Wiki
This was made mostly for a YouTube series which can be found here: Lets Code A Multiplayer Voxel Game
Building and Running
Windows (Visual Studio)
The easiest way to build is to use vcpkg and install dependencies through this:
vcpkg install sfml
vcpkg install imgui
vcpkg install glm
vcpkg integrate install
Then open the Visual Studio project file to build and run.
Linux
Pre-requisites
Install Vcpkg and other required packages using your distribution's package manager:
git clone https://github.com/microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
# These are required to build some packages
sudo apt install cmake make autoconf libtool pkg-config
# The following are required for SFML
sudo apt install libx11-dev xorg-dev freeglut3-dev libudev-dev
Ensure paths are set correctly:
export VCPKG_ROOT=/path/to/vcpkg
export PATH=$VCPKG_ROOT:$PATH
RECOMMENDED: Add the above lines to your .bashrc or .zshrc file:
echo 'export VCPKG_ROOT=/path/to/vcpkg' >> ~/.bashrc
echo 'export PATH=$VCPKG_ROOT:$PATH' >> ~/.bashrc
Build and Run
To build, at the root of the project:
vcpkg install # First time only
sh scripts/build.sh
To run, at the root of the project:
sh scripts/run.sh
To build and run in release mode, simply add the release suffix:
sh scripts/build.sh release
sh scripts/run.sh release
Project Structure
A quick overview of the code and project structure can be found in the wiki article:
Contributing
Please see main article here:
Screenshots
Terrain gen:

Early screenshot:

Similar Projects
This project was heavily influenced by the following projects:
Minetest
Another open source voxel sandbox game, one of the original ones. Also created using C++, and also has multiplayer support.
Terasolgy
Open source multiplayer voxel sandbox game created using Java like the original minecraft.
Craft
Minecraft clone created by Fogleman in C.
Special Thanks
D3PSI - Added GitHub actions, and created the install.sh file to automate the installation process on Linux systems
CalvinSpace - Created a lot of the textures for the blocks
History
Originally, this was going to be a Zombie game, but I got very bored of that very quickly, and so changed the project to be a voxel game instead.
As a result of this, the code was created for the zombie game, so when I decided to switch over, the code got messy very quickly.
To combat this, I did a massive refactor in just over 2 weeks, re-creating large parts of the project.
The before-refactor-project can be found here
The commit that adds the refactored code can be found here