GPUOpen-LibrariesAndSDKs/RadeonRays_SDK
GPUOpen-LibrariesAndSDKs/RadeonRays_SDK has 1,102 GitHub stars and 196 forks. GitHot measured 0 stars in 24 hours. Last checked 2026-11-09 10:13 UTC. Last push 2024-03-10.
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
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README.md
OriginalRadeonRays 4.1
Summary
RadeonRays is a ray intersection acceleration library. AMD developed RadeonRays to help developers make the most of GPU and to eliminate the need to maintain hardware-dependent code.
The library offers a well-defined C API for scene building and performing asynchronous ray intersection queries.
RadeonRays is not limited to AMD hardware, a specific operating system or graphics framework. The library helps assure compatibility and best performance across a wide range of hardware platforms.
Backends
The library supports the following graphics and GPGPU frameworks as its backends:
- DirectX12
- Vulkan
System Requirements
RadeonRays requires a PC with the following software and hardware:
- DirectX12: a 64-bit version of Windows® 10, and a GPU and drivers that supports DirectX12 features
- Vulkan: a 64-bit version of Windows® 10 or Linux, and a GPU and drivers that support Vulkan version 1.2
- Installed spdlog library
Documentation
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