Daoductrung/PlayAural
Daoductrung/PlayAural has 35 GitHub stars and 22 forks. GitHot measured 0 stars in 24 hours. Last checked 2026-11-09 07:14 UTC. Last push 2026-10-23.
An audio-first multiplayer online gaming platform
What you can do
- Audio-first gameplay with TTS and sound cues for menus, turns, results, and status changes
- Online multiplayer tables with hosts, spectators, bots, scores, saves, and reconnect handling
- Desktop, web, and mobile clients using the same WebSocket game protocol
- English and Vietnamese localization across the platform, with safe English fallback for partial community translations
Measured star growth
- in 24h
- 0
- in 7 days
- Update delayed
- in 15 days
- Update delayed
- in 1 month
- Update delayed
Net star changes over overlapping periods, not daily totals. Missing measurements are left blank. Stars measure attention, not software quality.
README.md
OriginalPlayAural
PlayAural is an audio-first online multiplayer gaming platform designed for blind and low-vision players, while remaining welcoming to anyone who wants accessible, speech-friendly games. It combines spoken feedback, structured sound design, multiplayer tables, and synchronized game logic across desktop, web, and mobile clients.
PlayAural is built upon the open-source foundation of PlayPalace.
Play Now
- Download the latest app builds from the repository's Releases page.
- Play in the browser at play.ddt.one.
Core Features
- Audio-first gameplay with TTS and sound cues for menus, turns, results, and status changes
- Online multiplayer tables with hosts, spectators, bots, scores, saves, and reconnect handling
- Desktop, web, and mobile clients using the same WebSocket game protocol
- English and Vietnamese localization across the platform, with safe English fallback for partial community translations
- Table-based real-time voice chat across the first-party clients, authorized by the game server and carried by a dedicated media service
Platform Components
PlayAural is organized around the following components:
server/- Python async WebSocket game server with authentication, tables, persistence, moderation, localization, and game rulesclient/- wxPython desktop client with keyboard-first screen reader UX, local sound playback, and integrated table voice chatweb_client/- Modular vanilla JavaScript PWA with ARIA live announcements, desktop-style keyboard navigation, touch-friendly menus, browser audio and Web Speech support, capped history buffers, localized UI strings, and integrated table voice chatmobile_client/- Expo / React Native client with self-voicing gesture navigation, mobile audio, accessible text entry, and integrated table voice chatserver/voice/anddeployment/voice/- voice authorization logic, deployment examples, and LiveKit-oriented server configuration
Accessibility
PlayAural is designed so the full state of the platform can be followed without depending on visuals.
- The desktop client supports keyboard-first play and screen readers.
- The web client supports browser-based play with ARIA live output, screen-reader-friendly menu focus, desktop-style shortcuts, touch controls, and browser speech or native screen-reader announcements.
- The mobile client provides self-voicing navigation and gesture-driven interaction.
- Game actions, chat, score changes, and outcomes are communicated through speech and sound.
Game Catalog
PlayAural currently includes 51 games across backend categories:
- Card games such as BANG! The Bullet, Blackjack, Crazy Eights, UNO, Skip-Bo, Flip 7, Exploding Kittens, Pusoy Dos, Tien Len, Scopa, Ninety Nine, Mile by Mile, Citadels, Coup, Dead Man's Deck, Dominos, Nine, 21, Cards Against Humanity, and Age of Heroes
- Poker games such as Texas Hold'em, Five Card Draw, and Dead Man's Poker
- Dice games such as Zombie Dice, Dead Man's Dice, Farkle, Bunko, Yahtzee, Pig, Left Center Right, Color Game, Toss Up, Tradeoff, Threes, and 1-4-24
- Board games such as Breach Point, Monopoly, Chess, Battleship, Backgammon, Senet, Sorry!, Ludo, and Snakes and Ladders
- Original arcade-style titles such as Battle, Chaos Bear, Light Turret, and Pirates of the Lost Seas
- Miscellaneous games such as Rolling Balls, Metal Pipe, and Bingo
The Play menu includes a persisted category filter with dynamic game counts so players can quickly narrow the catalog by genre.
Voice Chat
PlayAural separates voice authorization from media transport.
- The game server verifies whether a player is allowed to join the current table's voice chat.
- Games can declaratively add private text and voice channels, such as Breach Point squad chat, while table chat remains available.
- A dedicated LiveKit-based voice service carries the real-time media stream.
- The server issues short-lived join tokens and keeps voice membership tied to table context.
- Private rooms are listen-only overlays until the player explicitly enables a server-authorized microphone in the selected channel.
- Voice presence announcements and related sounds are synchronized with the normal table lifecycle.
Supported Languages
PlayAural currently supports the following languages:
- English (EN) - official default language, maintained by the PlayAural core team
- Vietnamese (VI) - official default language, maintained by Trung and the PlayAural core team
- Persian (FA) - community translation, maintained by Hamid Rezaei
- Spanish (ES) - community translation, maintained by UnDuende and Tadeu Junior
- Portuguese (PT) - community translation, maintained by Tadeu Junior
- Indonesian (ID) - community translation, maintained by Muhammad and Komunitas PlayAural Indonesia
- Arabic (AR) - community translation (right-to-left), maintained by the Lumora Nova team
Community translators should follow TRANSLATING.md. Partial translations are supported safely: missing strings and missing translated documentation fall back to English rather than displaying raw translation keys.
Repository Layout
server/- server runtime, games, tests, docs, and deployment scriptsclient/- desktop client source, sounds, locales, and packaging assetsweb_client/- modular browser client source, service worker, split locale bundles, static assets, Web Audio/Web Speech handling, and table voice integrationmobile_client/- Expo application, mobile locales, sounds, build configuration, and voice integrationdeployment/- deployment-specific configuration examples
Web Client
The browser client is a standalone PWA served from web_client/.
game.jsdefines the web client version and bootstraps the runtime.app.js,store.js,network.js,audio.js,a11y.js, andkeybinds.jshandle the client shell, WebSocket protocol, state, sound, speech, accessibility announcements, and keyboard commands.ui/menus.jsandui/history.jsrender the active game menu and message history with stable focus, touch activation, capped buffers, and coalesced updates for mobile performance.locales/manifest.js,locales/index.js, and the locale catalog files provide browser-client UI strings and language metadata.sw.jsprovides the PWA shell cache for offline startup assets.
The web client uses the same server packets as the desktop and mobile clients. It supports single-line and multiline server input requests, browser Web Speech voice selection with a default voice option, ARIA live announcements at the end of the reading order, local sound/music/ambience playback, and LiveKit table voice chat authorized by the game server.
Open Source
PlayAural is released as open-source software. Public source code and release builds are distributed through this repository.
License
This project is licensed under the GNU General Public License, version 3 or any later version. See LICENSE for the full text. That license covers PlayAural-authored software; it does not relicense third-party code, audio, or other assets. See THIRD_PARTY_NOTICES.md for the software inventory, vendored notices, compatibility guidance, and asset-license scope.
Explore related projects
ytdl-org/youtube-dl
Command-line program to download videos from YouTube.com and other video sites
141,500 starsexcalidraw/excalidraw
Virtual whiteboard for sketching hand-drawn like diagrams
135,396 starsgodotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
119,840 starsmrdoob/three.js
JavaScript 3D Library.
117,983 stars