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CodyJasonBennett/vite-slang
CodyJasonBennett/vite-slang has 35 GitHub stars and 3 forks. GitHot measured 0 stars in 24 hours, 0 in 7 days, and 0 in 15 days. Last checked 2026-11-09 10:24 UTC. Last push 2026-11-04.
Vite plugin to use Slang shaders on the web.
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README.md
Originalvite-slang
Vite plugin for importing and compiling Slang shaders to run on the web (WebGL/WebGPU).
// vite.config.js
import { defineConfig } from 'vite'
import slang from 'vite-slang'
export default defineConfig({
plugins: [slang()],
})
Usage
// shader.slang
struct VertexStageInput
{
float4 position : POSITION0;
};
struct VertexStageOutput
{
float4 positionClipSpace : SV_POSITION;
};
struct FragmentStageOutput
{
float4 color : SV_TARGET;
};
[shader("vertex")]
VertexStageOutput vertexMain(VertexStageInput input) : SV_Position
{
VertexStageOutput output;
output.positionClipSpace = float4(input.position.xy, 1);
return output;
}
[shader("fragment")]
FragmentStageOutput fragmentMain() : SV_Target
{
FragmentStageOutput output;
output.color = float4(0, 1, 0, 1);
return output;
}
// app.js
import code from './shader.slang'
import { code, reflection } from './shader.slang'
const shader = device.createShaderModule({ code })
const pipeline = device.createRenderPipeline({
vertex: {
module: shader,
entryPoint: 'vertexMain',
},
fragment: {
module: shader,
entryPoint: 'fragmentMain',
targets: [{ format: 'bgra8unorm' }],
},
layout: 'auto',
})
console.log(reflection) // metadata about entry points, bindings, etc.
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