xCollateral/VulkanMod
xCollateral/VulkanMod has 2,382 GitHub stars and 336 forks. GitHot measured -1 stars in 24 hours and 0 in 7 days. Last checked 2026-11-14 17:40 UTC. Last push 2026-08-13.
What you can do
- Reduced CPU and GPU Overhead
- Terrain rendering optimizations, ranging from optimized draw loop to section culling
- Chunk building optimizations
- Entity rendering optimizations
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- in 24h
- -1
- in 7 days
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- in 15 days
- 기록 수집 중
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서로 겹치는 기간의 순증가량이며 일별 합계가 아닙니다. 측정값이 없으면 비워 둡니다. 스타는 관심도를 나타내며 품질을 보장하지 않습니다.
소개
Vulkan renderer mod for Minecraft.
개발 도구README.md
OriginalVulkanMod
This is a Minecraft mod that introduces a brand new Vulkan based voxel rendering engine to Minecraft in order to both replace the default OpenGL renderer and bring performance improvements and new features. The Vulkan API allows for modern device capabilities that are not possible, or not widely supported, on the default OpenGL renderer.
Features
Some of the main VulkanMod's features are:
- Reduced CPU and GPU Overhead
- Terrain rendering optimizations, ranging from optimized draw loop to section culling
- Chunk building optimizations
- Entity rendering optimizations
- Native Wayland support (Linux specific)
- Windowed fullscreen mode
Installation
Download Links
Install guide:
- Install the fabric modloader.
- Download and put the
VulkanMod.jarfile into.minecraft/mods
What about shaders?
If you want to use shaders with VulkanMod, then check out Beryl
Issues
Remember to check the Wiki we wrote before asking for support!
If you found an issue that hasn't already been reported, then open a new instance in the issue tab
Developing this mod requires huge amounts of time and effort. If you want to help me continue developing this project, consider buying me a coffee.
