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xCollateral/VulkanMod has 2,382 GitHub stars and 336 forks. GitHot measured -1 stars in 24 hours and 0 in 7 days. Last checked 2026-11-14 17:40 UTC. Last push 2026-08-13.

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What you can do

  • Reduced CPU and GPU Overhead
  • Terrain rendering optimizations, ranging from optimized draw loop to section culling
  • Chunk building optimizations
  • Entity rendering optimizations

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in 24h
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소개

Vulkan renderer mod for Minecraft.

개발 도구

README.md

Original

VulkanMod

This is a Minecraft mod that introduces a brand new Vulkan based voxel rendering engine to Minecraft in order to both replace the default OpenGL renderer and bring performance improvements and new features. The Vulkan API allows for modern device capabilities that are not possible, or not widely supported, on the default OpenGL renderer.

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Features

Some of the main VulkanMod's features are:

  • Reduced CPU and GPU Overhead
  • Terrain rendering optimizations, ranging from optimized draw loop to section culling
  • Chunk building optimizations
  • Entity rendering optimizations
  • Native Wayland support (Linux specific)
  • Windowed fullscreen mode

Installation

Download Links

Modrinth Curseforge

Install guide:

fabric

  • Install the fabric modloader.
  • Download and put the VulkanMod.jar file into .minecraft/mods

What about shaders?

If you want to use shaders with VulkanMod, then check out Beryl

beryl

Issues

Remember to check the Wiki we wrote before asking for support!

If you found an issue that hasn't already been reported, then open a new instance in the issue tab


Developing this mod requires huge amounts of time and effort. If you want to help me continue developing this project, consider buying me a coffee.

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