Skip to content
프로젝트

kvark/vange-rs has 489 GitHub stars and 21 forks. GitHot measured -1 stars in 24 hours. Last checked 2026-11-15 11:56 UTC. Last push 2026-11-11.

이 수치를 측정하는 방법

측정된 스타 증가

in 24h
-1
in 7 days
기록 수집 중
in 15 days
기록 수집 중
in 1 month
기록 수집 중

서로 겹치는 기간의 순증가량이며 일별 합계가 아닙니다. 측정값이 없으면 비워 둡니다. 스타는 관심도를 나타내며 품질을 보장하지 않습니다.

소개

Rusty Vangers clone

창작 및 미디어

README.md

Original

Vange-rs

Check Gitter

Vangers is a legendary game featuring unique gameplay and technical innovation. The idea of this project is to replicate the old look and behavior, but with native hardware acceleration for the graphics.

You need the original game in order to try out vange-rs with mechouses. Fostral world data is published in the Vangers source tree; config/settings.template.ron points at ../Vangers/data by default. Copy it to config/settings.ron to override.

Design intent (remake aligned with that OSS tree): see docs/DESIGN.md.

logo

Technology

The game uses:

The level can be rendered in a variety of ways, see dedicated wiki page. The best of all is a voxelized ray tracing method, described in our blog.

Instructions

The project is structured to provide multiple binaries. road binary is for the main game, which includes mechouses, items, and the level. You can find the binaries produced automatically in the releases.

git clone https://github.com/KranX/Vangers.git
git clone https://github.com/kvark/vange-rs
cd vange-rs
# optional: cp config/settings.template.ron config/settings.ron
cargo run

Note: leaving the level="" empty in the config would load a flat boring debug level.

Note: with backend="Auto" the engine tries the available backends in this order: Metal, Vulkan, DX12.

Controls:

  • WSAD: movement in the game, rotating the camera around the car during the pause
  • left shift: turbo
  • left alt: jump
  • P: enter/exit pause for debugging
  • R: reset forces and orientation of the mechous
  • <>: step physics frame back/forward during the pause
  • Esc: exit
game

3D model viewer

model binary loads a selected "m3d" from games resource to observe.

cargo run --bin model resource/m3d/items/i21.m3d

Controls:

  • AD: rotate the camera
  • Esc: exit
item view

Without the argument, the viewer shows configured car and debug collision info:

mechous debugging

Level viewer

level binary allows to fly over a level with free camera. Useful for debugging the level rendering shader.

cargo run --bin level
cargo run --bin level -- resource/iscreen/ldata/l0/escave.ini # load menu

Controls:

  • WSAD: move the camera along X-Y plane
  • ZX: move the camera along Z plane
  • Alt + WSAD: rotate the camera
  • Esc: exit
level view

Converter

convert binary is a command line utility for converting the game data into formats that are more interoperable. Please see the wiki page for the usage instructions.