google-deepmind/open_spiel
google-deepmind/open_spiel has 5,587 GitHub stars and 1,213 forks. GitHot measured +3 stars in 24 hours. Last checked 2026-11-08 12:34 UTC. Last push 2026-10-31.
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
측정된 스타 증가
- in 24h
- +3
- in 7 days
- 업데이트 지연
- in 15 days
- 업데이트 지연
- in 1 month
- 업데이트 지연
서로 겹치는 기간의 순증가량이며 일별 합계가 아닙니다. 측정값이 없으면 비워 둡니다. 스타는 관심도를 나타내며 품질을 보장하지 않습니다.
README.md
OriginalOpenSpiel: A Framework for Reinforcement Learning in Games
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. Games are represented as procedural extensive-form games, with some natural extensions. The core API and games are implemented in C++ and exposed to Python. Algorithms and tools are written both in C++ and Python.
To try OpenSpiel in Google Colaboratory, please refer to open_spiel/colabs subdirectory or start here.
Index
Please choose among the following options:
- Installing OpenSpiel (for Linux and MacOS; see separate Windows Installation instructions.)
- Introduction to OpenSpiel
- API Overview and First Example
- API Reference
- Overview of Implemented Games
- Overview of Implemented Algorithms
- Playing Games in a Browser
- Developer Guide
- Using OpenSpiel as a C++ Library
- Guidelines and Contributing
- Authors
For a longer introduction to the core concepts, formalisms, and terminology, including an overview of the algorithms and some results, please see OpenSpiel: A Framework for Reinforcement Learning in Games.
For an overview of OpenSpiel and example uses of the core API, please check out our tutorials:
- Motivation, Core API, Brief Intro to Replictor Dynamics and Imperfect Information Games by Marc Lanctot. (slides) (colab)
- Motivation, Core API, Implementing CFR and REINFORCE on Kuhn poker, Leduc poker, and Goofspiel by Edward Lockhart. (slides) (colab)
If you use OpenSpiel in your research, please cite the paper using the following BibTeX:
@article{LanctotEtAl2019OpenSpiel,
title = {{OpenSpiel}: A Framework for Reinforcement Learning in Games},
author = {Marc Lanctot and Edward Lockhart and Jean-Baptiste Lespiau and
Vinicius Zambaldi and Satyaki Upadhyay and Julien P\'{e}rolat and
Sriram Srinivasan and Finbarr Timbers and Karl Tuyls and
Shayegan Omidshafiei and Daniel Hennes and Dustin Morrill and
Paul Muller and Timo Ewalds and Ryan Faulkner and J\'{a}nos Kram\'{a}r
and Bart De Vylder and Brennan Saeta and James Bradbury and David Ding
and Sebastian Borgeaud and Matthew Lai and Julian Schrittwieser and
Thomas Anthony and Edward Hughes and Ivo Danihelka and Jonah Ryan-Davis},
year = {2019},
eprint = {1908.09453},
archivePrefix = {arXiv},
primaryClass = {cs.LG},
journal = {CoRR},
volume = {abs/1908.09453},
url = {http://arxiv.org/abs/1908.09453},
}
Pretrained Checkpoints and Data
Pretrained baseline checkpoints and reference game datasets are published at
gs://openspiel-data
(for example, the Oklahoma gin rummy agent at
checkpoints/scale/gin_rummy/v1).
Versioning
We use Semantic Versioning.
관련 프로젝트 살펴보기
sindresorhus/awesome
😎 온갖 흥미로운 주제에 관한 Awesome 목록 [참고: 기존 풀 리퀘스트를 따라잡을 여유가 생길 때까지 풀 리퀘스트가 일시적으로 비활성화되어 있습니다]
533,899 스타EbookFoundation/free-programming-books
:books: 무료로 이용할 수 있는 프로그래밍 도서
401,304 스타nilbuild/developer-roadmap
개발자의 커리어 성장을 돕는 인터랙티브 로드맵, 가이드 및 기타 교육 콘텐츠.
371,570 스타vinta/awesome-python
“Python으로 X를 하고 싶은데, 어떤 도구를 써야 할까?”에 답하는 결정판 목록.
333,447 스타