allisterb/Jumbee.Console
allisterb/Jumbee.Console has 54 GitHub stars and 1 forks. Star changes are not measured yet. Last checked 2026-11-14 02:22 UTC. Last push 2026-11-05.
What you can do
- 100% managed AOT-compatible code.
- Retained-mode GUI framework with a modern API designed to be easy to use and extend.
- Sub-ms frame rendering times and minimal CPU consumption even with complex displays like multi-tab document editing and syntax highlighting.
- Uses modern terminal features: ANSI/VT control sequences, 24-bit colour, SGR-encoded mouse with motion tracking, bracketed paste, focus reporting, and the alternate screen buffer.
측정된 스타 증가
- in 24h
- 기록 수집 중
- in 7 days
- 기록 수집 중
- in 15 days
- 기록 수집 중
- in 1 month
- 기록 수집 중
서로 겹치는 기간의 순증가량이며 일별 합계가 아닙니다. 측정값이 없으면 비워 둡니다. 스타는 관심도를 나타내며 품질을 보장하지 않습니다.
소개
A .NET library for advanced TUIs that focuses on performance and usability.
개발 도구README.md
OriginalJumbee.Console
About
Jumbee.Console is a .NET library for advanced TUIs that focuses on performance and usability. Inspired by libs like ratatui and Textual, it tries to provide a high-performance retained-mode library that is easy-to-use with idiomatic .NET GUI and Task patterns, while flexible enough to create different types of TUI applications from news readers to animated dashboards to IDEs to agent harnesses to graphics apps.
Features
- 100% managed AOT-compatible code.
- Retained-mode GUI framework with a modern API designed to be easy to use and extend.
- Sub-ms frame rendering times and minimal CPU consumption even with complex displays like multi-tab document editing and syntax highlighting.
- Uses modern terminal features: ANSI/VT control sequences, 24-bit colour, SGR-encoded mouse with motion tracking, bracketed paste, focus reporting, and the alternate screen buffer.
- Also supports the classic Windows non-ANSI console.
- Uses Spectre.Console-compatible markup, styles, text rendering, and widgets in a retained-mode rendering pipeline.
- Supports both fixed-width layouts like
Gridand flexible, resizable layouts likeDockPanel,HorizontalStack,VerticalStack, resizableSplitPanel. - Large set of common GUI controls: menus, buttons, trees, text inputs with autocomplete, modal dialog windows, etc...., supports easy composition of controls.
- Control frames support adornments like titles, borders, margins, and scrollbars.
- Cross-platform 100% managed code terminal-emulator.
- Multi-tab editor that supports C#, JavaScript, C++, Markdown + a dozen other languages.
- Split-pane interactive editors with preview for Markdown, AsciiDoc, Mermaid documents, Mermaid embedded in Markdown.
- Visualization and graphics: Many different types of plots and graphs like candlestick & heatmap plots & bar/run charts, world maps, sub-cell drawing canvas and shapes, 3D texture rendering, and support for animation.
- Flexible themes that support styling both colors and glyphs independently.
- Headless snapshot testing: render any control or layout to text or PNG without a real terminal.
Requirements
- .NET 10.0 SDK
Running the examples from Docker
You can run the example apps from the Docker image without needing .NET 10 or anything installed.
The image is built for both amd64 and arm64, so it runs natively on Apple Silicon Macs too.
The examples browser:
docker run --rm -it --pull always allisterb/jumbee-console:latest
The 3D physics sandbox (add view for its model viewer):
docker run --rm -it --pull always allisterb/jumbee-console:latest 3dsandbox
The Wolf3D walkthrough needs the original game's data files, which cannot be redistributed. Mount a folder holding
them (the free shareware .WL1 files will do):
docker run --rm -it --pull always -v /path/to/WL1:/app/wolf3d/GameData allisterb/jumbee-console:latest wolf3d
The audio scope example:
docker run --rm -it --pull always allisterb/jumbee-console:latest audio-scope
The agent harness example:
docker run --rm -it --pull always allisterb/jumbee-console:latest agent-harness
See docker.md for the rest.
Installation
Install the package from NuGet:
dotnet add package Jumbee.Console
Note that Jumbee.Console uses its own compatible version of the Spectre.Console library - you shouldn't add both to your projects.
Building
Clone the repo with submodules:
git clone --recurse-submodules https://github.com/allisterb/Jumbee.ConsoleSwitch to the repo dir and run the build script:
.\build.cmdor./build. With no target that builds the three libraries;build examplesbuilds all the demo apps andbuild wolf3d(or any other name frombuild --help) builds just one.
See CONTRIBUTING.md for more details on building and testing.
Getting Started
A first app — a label and a button that increments a counter:
using Jumbee.Console;
using static Jumbee.Console.Color; // import the static colour names
var count = 0;
var label = new TextLabel(TextLabelOrientation.Horizontal, $"Count: {count}", Cyan1);
var button = new Button("Increment");
// Change the label text when the button is clicked or pressed
button.Activated += (_, _) => label.Text = $"Count: {++count}";
// One column, two rows: the label above the button.
var root = new Grid(
columnWidths: [30],
rowHeights: [1, 3],
controls:
[
[label],
[button],
]);
UI.RegisterHotKey(UI.HotKeys.Escape, UI.Stop); // Esc quits (Ctrl+Q also quits by default)
UI.SetFocus(button); // focus the button so Enter/Space activates
// Start the UI with a width/height. Mouse/hover need a VtInputSource.
// Returns a Task.
var t = UI.Start(root, width: 34, height: 6, input: new VtInputSource(anyMotion: true));
// Wait until the UI stops.
t.Wait();

For more examples see GETTING-STARTED.md, the gallery, the documentation and a longer example of building a TUI newsreader.