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プロジェクト

icexin/gocraft has 1,897 GitHub stars and 133 forks. GitHot measured -1 stars in 24 hours and -3 in 7 days. Last checked 2026-11-14 20:01 UTC. Last push 2023-07-14.

この数値の測り方

できること

  • Basic terrain generation
  • Add and Remove blocks.
  • Multiplayer support

計測したスター増加

24時間
-1
7日間
-3
15日間
履歴を収集中
1か月
履歴を収集中

期間ごとの純増数です。期間は重複しており、日別の値ではありません。未計測の値は空欄です。スター数は注目度の指標であり、品質の保証ではありません。

概要

A Minecraft like game written in go

開発ツール

GoCraft

A Minecraft like game written in go, just for fun!

ScreenShot

Features

  • Basic terrain generation
  • Add and Remove blocks.
  • Move and fly.
  • Multiplayer support

Dependencies

For go

  • go 1.10+

For glfw

  • On macOS, you need Xcode or Command Line Tools for Xcode (xcode-select --install) for required headers and libraries.
  • On Ubuntu/Debian-like Linux distributions, you need libgl1-mesa-dev and xorg-dev packages.
  • On CentOS/Fedora-like Linux distributions, you need libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel mesa-libGL-devel libXi-devel packages.

Install

go get github.com/icexin/gocraft

Run

Suppose $GOPATH/bin is in your PATH env, use command below to run.

cd $GOPATH/src/github.com/icexin/gocraft && gocraft

How to play

  • W, S, A, D to move around.
  • TAB to toggle flying mode.
  • SPACE to jump.
  • Left and right click to add/remove block.
  • E,R to cycle through the blocks.

Multiplayer

Multiplayer is supported now!

The server code is at https://github.com/icexin/gocraft-server .

You can use gocraft -s gocraft.icexin.com to connect the public server.

Since the player on public server is anonymous, be carefull for your work!

If any network error occurs, the game will end with a panic, may changed in the future.

Local cache is saved as cache_$server.db, you can use gocraft -db xxx.db to offline use.

Roadmap

  • Persistent changed blocks
  • Multiplayer support
  • Ambient Occlusion support

Implementation Details

Many implementations is inspired by https://github.com/fogleman/Craft, thanks for Fogleman's good work!

Multiplayer is implementated used a duplex rpc call, client can call server to update blocks or fetch chunks, server can also push changes to clients.