LearnPrompt/awesome-seedance
LearnPrompt/awesome-seedance has 2,494 GitHub stars and 383 forks. GitHot measured +102 in 7 days. Last checked 2026-11-09 19:44 UTC. Last push 2026-11-02.
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ãªãªãžãã«Awesome Seedance 
æ€èšŒæžã¿ Seedance 2.5 / 2.0 ããã³ããã©ã€ãã©ãªã 976 ã±ãŒã¹ããã¹ãŠå æçš¿ãšç §åã495 åã®ã¯ãã¹ã¢ãã«åãã¹ãã27 åã®åå©çšå¯èœãã³ãã¬ãŒãã85 åã®ã€ã³ã¹ããŒã«å¯èœãª AI åç» Skillãã±ãŒã¹ã©ã€ãã©ãªã®æ¯äœã¯ goodcase.ai ã®åç»ã»ç»åã»UIã»ã³ããŒã«ãŸããã 2068 ä»¶ã®æ€èšŒæžã¿ AI ã±ãŒã¹ã§ããã±ãŒã¹ããŒã¿ã¯æ¯æ¥åæããæ°ããã±ãŒã¹ã远å ãããŸãã

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| 2 | ãã®ãã³ãã¬ãŒãïŒäŸ: UGC creator reviewãè±èªïŒãéããCopy this ã®äžã®ãããã¯ãã³ããŒããŸãã |
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ð§± Structural foundationsïŒãã³ãã¬ãŒã 3 ä»¶ïŒ
Cross-cutting skeletons that almost every other template builds on: how to slice a clip into timed beats, and how to pin an identity across those beats.
| ã¿ã€ã ã©ã€ã³ãšã·ã§ããèæ¬ å顿žã¿ 9 ä»¶ ![]() Split the clip into contiguous timed segments, each carrying one shot type, one main action and its own sound line. The single most load-bearing structure in the corpus. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
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§ç»åãšã¢ã€ãã³ãã£ãã£åºå® å顿žã¿ 13 ä»¶ ![]() Name every reference with a stable token, enumerate what to inherit from it, and separately enumerate what must not be inherited. The inherit-nothing-else clause is what separates working locks from broken ones. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
çµµã³ã³ãã°ãªããããåç»ãž å顿žã¿ 14 ä»¶ ![]() Two stages: first a single-page sheet of numbered panels from an image model, then that sheet fed to Seedance as the reference. The sheet owns order, framing and timing, and the video prompt only has to connect the panels. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
ð± Realism and UGCïŒãã³ãã¬ãŒã 4 ä»¶ïŒ
Templates that buy believability by describing camera flaws, body wear and consumer-grade optics instead of asking for quality.
| ææã¡ UGC vlog å顿žã¿ 128 ä»¶ ![]() Buy believability with camera defects. Name a specific consumer camera era, list its flaws as requirements, and switch cinematic polish off by hand. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
äžäººç§° POV ã¯ã³ãã€ã¯ å顿žã¿ 15 ä»¶ ![]() Bodycam, GoPro, FPV and handlebar POV. The camera is mounted on a body, so its motion has to be derived from that body, and every cut has to be declared by hand. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
2000幎代åé ã®DVããŒã ãã㪠å顿žã¿ 41 ä»¶ ![]() The period feel comes from camera defects and one tiny everyday incident. Write the camcorder's autofocus hunting, exposure shifts and handheld shake as an explicit list, keep the story small, and the clip reads as a real old tape. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
| ãããã»åç©ã䞻圹 å顿žã¿ 26 ä»¶ ![]() The animal is the lead and a phone is the only camera. Lock the count to exactly one, keep the animal behaving like an animal, and let the payoff come from it closing in on the lens. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
ð Commercial and productïŒãã³ãã¬ãŒã 5 ä»¶ïŒ
Ad-shaped structures where a product has to survive macro shots, hand contact and a hero frame without deforming.
| UGC ã¯ãªãšã€ã¿ãŒã¬ãã¥ãŒ å顿žã¿ 15 ä»¶ ![]() A creator unboxes, handles and endorses a product on camera. Two independent locks are needed â one on the person, one on the product â and the spoken lines are welded into the actions. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
ãããã¯ã CM ã®ã·ã§ãããªã¹ã å顿žã¿ 44 ä»¶ ![]() A polished 8 to 20 second ad: a stated commercial aesthetic up front, a numbered or timed shot breakdown in the middle, a hero frame at the end, and a keyword tail. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
ããã»ã¹ãšå€åã®ã¢ã³ã¿ãŒãžã¥ å顿žã¿ 19 ä»¶ ![]() Cooking steps, renovation timelapse, blueprint-to-house, miniature city assembly. The craft here is declaring what must not change, then ordering the change spatially. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
| ãã¡ãã·ã§ã³ã»ããŒãã¬ãŒãæ å å顿žã¿ 49 ä»¶ ![]() One person, one look, a handful of places. A head-to-toe appearance lock carries the whole clip, and each scene gets one location, one gesture and one kind of light. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
æçã¯ããŒãºã¢ãããšååŒASMR å顿žã¿ 9 ä»¶ ![]() Cooking close-ups, mukbang and eating vlogs. They work when every beat shows one visible change in the food and one matching sound, and the dish stays the same dish from first frame to last. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
ð Narrative and performanceïŒãã³ãã¬ãŒã 6 ä»¶ïŒ
Templates where the payload is a story beat or a line of dialogue rather than a look.
| å¯Ÿè©±ãšæŒæã®ããŒã å顿žã¿ 12 ä»¶ ![]() Declare the spoken language, tag the speaker, write the reaction as a causal chain rather than a list of expressions, and close each beat with an explicit end state. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
ã·ãããã£ãã¯çç·š å顿žã¿ 70 ä»¶ ![]() Multi-act storytelling in 15 to 60 seconds. Titled acts, a character card ahead of the acts, and a reveal written as a concrete image rather than as a promise of surprise. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
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è¡ã¢ã³ã¿ãŒãžã¥ å顿žã¿ 38 ä»¶ ![]() One traveller moves through a place scene by scene, each scene carrying its own timecode, its own location and one short line. The polish is bought with film grain and golden-hour light. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
| ã©ãã§ãè¿ãã³ã¡ã㣠å顿žã¿ 45 ä»¶ ![]() A short skit where every beat is laid down to serve one punchline. The joke has to land on something visible, and the absurdity only works when the camera and the physics stay dead serious. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
ãã©ãŒã»ãµã¹ãã³ã¹çç·š å顿žã¿ 36 ä»¶ ![]() Every shot carries its own timecode and shows one visible change on a body. The dread comes from the chain â a look, veins, a bite, the next person â and the ending seals a door without settling anything. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
HUDä»ãã²ãŒã 宿³ãã£ãã㣠å顿žã¿ 16 ä»¶ ![]() The screen itself is the shot: a fake gameplay capture, livestream or desktop recording. It holds up when the overlay layer is pinned to fixed positions and its numbers and banners change in step with the action. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
ðš Stylized animationïŒãã³ãã¬ãŒã 3 ä»¶ïŒ
Non-photoreal looks that collapse into generic CG unless the style is specified as measurable parameters plus an exclusion list.
| ã¢ãã¡ãšæ§åŒåã®ç»é¢šåºå® å顿žã¿ 33 ä»¶ ![]() Specify the drawing style as measurable parameters, then attach an exclusion list of the neighbouring styles it must not fall into. Without the exclusion list, anime collapses into a generic 3D face. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
ã¹ãããã¢ãŒã·ã§ã³ãšã³ãæ®ãã®ãªãºã å顿žã¿ 12 ä»¶ ![]() Stop motion is a timing spec before it is a look. Pin the frame rate and the hold count, name the craft material, and ban the three things that silently smooth it away. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
3Dã«ãŒãã¥ãŒã³çç·š å顿žã¿ 65 ä»¶ ![]() One small anthropomorphic character carries the whole film. Spell out its looks part by part, write the style as render settings you can measure, and cut the timeline so each block holds a single action goal. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
ð¥ Action, dance and effectsïŒãã³ãã¬ãŒã 6 ä»¶ïŒ
Templates driven by body mechanics, beat placement or a physics set-piece rather than by scene description.
| æ Œéã®ã³ã¬ãªã°ã©ã㣠å顿žã¿ 91 ä»¶ ![]() Fights read as real when the prompt specifies biomechanics, contact points and an attack chain. Adjectives like epic produce two people swinging at air. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
ããŒãåæãã¥ãŒãžãã¯ãã㪠å顿žã¿ 21 ä»¶ ![]() Derive beat anchors from BPM, pin every cut, hair flip and formation change to a real downbeat, and constrain the backup dancers so they never steal the visual centre. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
æé忢ãšå·»ãæ»ãã®èŠãå Ž å顿žã¿ 8 ä»¶ ![]() A five-beat skeleton â normal, collision, freeze at the peak, orbit, precise rewind â with exactly one character exempt from the freeze. The corpus contains the same author reusing this skeleton with a different physical material, which is direct evidence that it transfers. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
| ã¯ã«ããšä¹ãç©ã®ã¹ããŒãæ å å顿žã¿ 22 ä»¶ ![]() The machine has to stay one machine while the camera does all the work. Lock the vehicle part by part, then fill the runtime with a numbered cut list that moves the camera every second. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
壮倧ãªãã¡ã³ã¿ãžãŒã»SFå€§äœ å顿žã¿ 71 ä»¶ ![]() Monsters, dragons, world reveals. Each entity gets its own definition block, the shots are cut by timecode, and scale is bought with reference objects and low angles rather than words like massive. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
ã¹ããŒãã»ãšã¯ã¹ããªãŒã æ å å顿žã¿ 15 ä»¶ ![]() The clip lives or dies on the action loop. Write every link from run-up to landing in order, name the physics you want by part, and spend the negative list on flying, hovering and teleporting. ãã³ãã¬ãŒããéã · ãããã±ãŒã¹ |
ð§° Skill
Skill 㯠Claude Code ã Codex ãªã©ã®ãšãŒãžã§ã³ãã«å ¥ããæç€ºããã¯ã§ãããã³ãã¬ãŒã Skill ã¯ã±ãŒã¹ã«åºã¥ãããã³ãããäœããå¶äœã¯ãŒã¯ãã㌠Skill ã¯çŽ æèšç»ãçæãžã®åŒãæž¡ããæ åã®æ€èšŒãå©ããŸãã以äžã« 36 åã® Skill ãšãã¯ãªãšã€ã¿ãŒå人ã®ã¹ã¿ã€ã«ãæã€ 48 åã®ã¯ãªãšã€ã¿ãŒã¡ãœããããããŸãã
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