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Barty-Bart/motion-graphics has 1,181 GitHub stars and 172 forks. GitHot measured +27 stars in 24 hours and +120 in 7 days. Last checked 2026-11-11 02:33 UTC. Last push 2026-10-13.

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Claude Code と Codex 向けのモーショングラフィックスのスキル。

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+27
7日間
+120
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1か月
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motion-graphics

Free video-editing skills for Claude Code. Each skill does one job.

Skills

Skill What it does
motion-broll Give it a video and a transcript and it makes motion-graphic B-roll timed to your words.
object-separation Separates a person, product or hand from the background in a video, on your own computer.
explainer-high-energy A 12–20 s hype promo for any product: beat-locked kinetic type and shape transitions.
explainer-default A clean 45–90 s product demo: your product's UI rebuilt and filmed up close while it's used.
explainer-engaging A 10–30 s one-take story: one element travels through your product's workflow.
sound-effects Adds real sound effects timed to the beat and measured, so it doesn't sound like cheap beeps.

Want the full course? I teach my entire AI video editing process step by step in my community: Join Bart's AI Workshop on Skool

Install

npx skills add Barty-Bart/motion-graphics

Pick the skills you want. It works in Claude Code and other agents that read skills. Or copy a skill's folder from skills/ into .claude/skills/.

Examples

motion-broll

Motion B-roll cutaway timed to speech

Full guide →

object-separation

Original footage beside the same footage with the speaker separated onto a new background

Full guide →

explainer-high-energy

A brief turning into a hype promo

Full guide →

explainer-default

A brief turning into a clean product demo

Full guide →

explainer-engaging

A brief turning into a one-take product story

Full guide →

sound-effects

A silent clip, then the same clip with sound effects

Full guide →

Licence

MIT. Geist fonts: SIL Open Font License. Icon paths adapted from Lucide (ISC). Sound effects in skills/sound-effects/sfx/: CC0 1.0 (see that skill's LICENSES.md). Sound-pass method by Vox (@Voxyz_ai); full credits are in each skill's README.

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