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oso95/scroll-world has 10,934 GitHub stars and 1,192 forks. GitHot measured +18 stars in 24 hours and +150 in 7 days. Last checked 2026-11-11 06:33 UTC. Last push 2026-07-29.

Comment ces chiffres sont mesurés

Une compétence qui transforme n’importe quelle marque en une page d’accueil présentant un monde 3D que l’on peut parcourir en faisant défiler la page.

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README.md

Original

scroll-world

https://github.com/user-attachments/assets/b08e641e-985b-4bd4-83ff-6750272d0c37

An agent skill — for Claude Code, Codex, and any SKILL.md-compatible agent — that builds an immersive, scroll-scrubbed "fly through the world" landing page for any industry or brand — the kind where, as you scroll, a camera flies from outside each scene into its interior, then flows on to the next scene with no cuts. One continuous connected flight through a little generated world (think the Emons logistics site, applied to whatever you want).

Install

Claude Code — as a plugin (recommended)

/plugin marketplace add oso95/scroll-world
/plugin install scroll-world@scroll-world

Then just ask for a scroll-through world landing page, or invoke /scroll-world.

Codex & other agents — via the skills CLI

Using Vercel's skills CLI, which installs into Codex, Claude Code, Cursor, and 20+ other agents:

npx skills add oso95/scroll-world            # pick your agent(s) when prompted
npx skills add oso95/scroll-world -a codex   # or target Codex directly

In Codex, invoke it with $scroll-world (or /skills to browse), or just ask for a scroll-through world landing page.

Manually (drop-in skill)

Copy the skill folder into your agent's skills directory:

git clone https://github.com/oso95/scroll-world
cp -R scroll-world/skills/scroll-world ~/.claude/skills/   # Claude Code
cp -R scroll-world/skills/scroll-world ~/.codex/skills/    # Codex

Requirements

  • The Monid CLI with an API key and balance — the default video-chain backend (Seedance 2.0, billed per clip in USD; see below).
  • The Higgsfield CLI, authenticated (higgsfield auth login), with credits — renders the scene stills, the kling3_0 fallback, and the whole chain when Monid is absent.
  • ffmpeg / ffprobe for frame extraction and encoding.
  • Python 3 with Pillow (for the mobile portrait canvases; also the optional transparent-scene knockout).
  • The Codex CLI (optional) — if present, the scene stills can be generated through Codex's built-in image_gen (the same GPT Image model), billed to a ChatGPT subscription instead of Higgsfield credits.
  • About the Monid default: verified 2026-07-25 — first/last-frame conditioning frame-locks, so it renders the full seamless chain; frames travel via Monid's free workspace file system. Pay-per-use with no subscription or monthly expiry (a 6-scene 1080p chain ≈ $27). The skill re-checks the endpoint schema each build and keeps qualification probes in the pipeline for when the catalog changes; Higgsfield credits remain the fallback biller.

What it does

It generates the art with AI: cohesive isometric diorama scenes (GPT Image 2 — via Higgsfield, or the Codex CLI on a ChatGPT subscription) and the camera flights themselves (Seedance image-to-video via Monid by default, pay-per-clip; Seedance or Kling on Higgsfield credits as fallback — only models that can frame-lock a seam), scrubbed by scroll position — the same technique behind Apple's scroll-through product pages. The camera genuinely moves; scroll only drives time. It's framework-agnostic: you get the Higgsfield pipeline, the prompt templates, and a portable vanilla-JS scrub engine that drops into plain HTML, Next.js, Vue, or a Python-served page — nothing assumes a stack.

When invoked, the skill:

  1. Interviews you — the subject/industry + pitch, a brand kit (import from a URL, hand it over, or have it proposed), art direction, the ordered scenes the camera visits, whether you want the mobile version (a second chain rendered natively in 9:16 portrait — composed for phones, not a crop of the landscape film), and the budget — render tiers and stills source shown with estimated credit costs, approved before anything generates.
  2. Generates the assets — one still per scene, one "dive-in" camera clip per scene, and the connector clips that join consecutive scenes, generated from the actual rendered frames of their neighbours so every seam is frame-identical. Mobile opt-in renders a parallel portrait chain the same way, frame-locked against its own 9:16 renders.
  3. Wires it up — a config-driven scroll engine that plays the whole chain as one flight, serving the portrait clips and posters automatically on phones.

What's in the skill

skills/scroll-world/
├── SKILL.md                    the procedure + the seam rule + gotchas
└── references/
    ├── prompts.md              intake checklist + every Higgsfield prompt template
    ├── pipeline.md             copy-paste batch scripts (generate → frames → connectors → encode)
    ├── scrub-engine.js         portable, config-driven scrub engine (blob-seek, lazy load, seam crossfade)
    ├── index-template.html     a minimal standalone page that mounts the engine
    └── knockout.py             background knockout for floating scenes

Notes

  • Asset generation costs money (~N image gens on Higgsfield credits + ~2N-1 video gens billed per clip on Monid by default; the mobile chain doubles the video gens) and takes a while — the skill runs generations in the background and polls. Monid pricing is per-token and printed per run; Higgsfield pricing isn't exposed by its CLI, so the skill calibrates against your live balance. Either way the estimated total is stated before spending.
  • The generated .mp4/.webp assets are produced per project; they're not shipped here.

Star History

License

MIT — see LICENSE.

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