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nmattia/quad-shader has 35 GitHub stars and 1 forks. Star changes are not measured yet. Last checked 2026-11-12 06:09 UTC. Last push 2026-11-03.

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Zero-deps library for creating WebGL-based applications using Vite and TypeScript

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README.md

Original

Quad Shader

This is a JavaScript library to build shader-based, 2D animations. You provide a GLSL shader to the animate() function which renders it to a quad.

Whether you're just getting started with WebGL or looking for a quick way to bootstrap your shader projects, this library should serve as a solid foundation.

For a longer introduction, see the official webpage.

Getting started

First create a new project. The recommended way is to use Vite

npm create vite@latest my-quad-shader-app

Then install the quad-shader library:

npm install quad-shader

Then add an <canvas> element to the index.html generated by Vite. Edit the CSS to set a fixed size for the canvas:

canvas {
    width: 100%;
}

Finally add a <script type="module">...</script> element with the following content:

import { animate, getComputedStylePropRGBA } from "quad-shader";
const qs = animate(document.querySelector("canvas"), `
  precision lowp float;
  varying vec2 vPosition;
  uniform vec4 uColor;
  uniform float uTime;
  void main() {
      float theta = atan(vPosition.y, vPosition.x);
      float rho = length(vPosition.xy);
      float v = mod(rho - uTime/10., .2);
      float alpha = smoothstep(.1, .2, v);
      alpha *= (1. - smoothstep(0., 1., rho));
      gl_FragColor = alpha * uColor;
  }
`);
qs.uniform4f("uColor", () => getComputedStylePropRGBA(qs.canvas, "color"));

To start the development server with hot-reloading:

npm run dev

Your project should now be running at http://localhost:5173. Open the URL in your browser to see the template in action. Any changes you make to the shaders or TypeScript files will automatically reload the page.

The <canvas> is now rendering an animation. For more information, see https://nmattia.github.io/quad-shader/.

License

This project is licensed under the MIT License. You are free to use, modify, and distribute this template in your own projects.

If you have any questions or need further assistance, feel free to reach out via the issues tab on GitHub.

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