supertuxkart/stk-code
supertuxkart/stk-code has 5,478 GitHub stars and 1,261 forks. GitHot measured +3 stars in 24 hours and +11 in 7 days. Last checked 2026-11-13 20:02 UTC. Last push 2026-11-03.
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The code base of SuperTuxKart
Herramientas de desarrolloREADME.md
OriginalSuperTuxKart
SuperTuxKart is a free kart racing game. It focuses on fun and not on realistic kart physics. Instructions can be found on the in-game help page.
The SuperTuxKart homepage can be found at https://supertuxkart.net/. There is also our FAQ and information on how get in touch with the community.
The latest release binaries can be found here, and those of preview releases here.
Hardware Requirements
Any hardware that supports OpenGL >= 3.3 or OpenGL ES >= 3.0 should be able to run SuperTuxKart. For Android, Android 5.0 or greater is required.
This includes dedicated GPUs from Nvidia or AMD released after 2010, integrated GPUs released after 2012 and Android phones released after 2014.
The game will run on some very weak devices, but a better GPU allows to run smoothly using higher quality graphics and a higher resolution, and a better CPU helps to keep a smooth playing experience in online multiplayer.
Please check the "What are the hardware requirements?" question in our FAQ for more information.
License
The software is released under the GNU General Public License (GPL) which can be found in the file COPYING in the same directory as this file.
Building from source
Building instructions can be found in INSTALL.md
Contributing code
To contribute code to the official STK repository, please review the 'How to contribute code' guide. It contains important guidelines to make the process smoother and maximize the chances that your contribution is accepted.
3D coordinates
A reminder for those who are looking at the code and 3D models:
SuperTuxKart: X right, Y up, Z forwards
Blender: X right, Y forwards, Z up
The export utilities perform the needed transformation, so in Blender you just work with the XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously).
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