ZL-Audio/ZLEqualizer
ZL-Audio/ZLEqualizer has 1,050 GitHub stars and 45 forks. Star changes are not measured yet. Last checked 2026-11-09 11:33 UTC. Last push 2026-11-03.
dynamic equalizer plugin
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README.md
Original
ZL Equalizer
ZL Equalizer is an equalizer plugin.
Build from Source
Install Dependencies
Please make sure Clang (AppleClang 16+ or LLVM/Clang 17+), cmake 3.25+, ninja are installed and configured on your OS.
On Linux, you can install the remaining dependencies with the following command:
sudo apt-get update && sudo apt install libasound2-dev libx11-dev libxcomposite-dev libxcursor-dev libxext-dev libxinerama-dev libxrandr-dev libxrender-dev libfreetype-dev libfontconfig1-dev libxi-dev
Clone and Build
Once you have set up the environment, you can clone the ZL Equalizer code, populate all submodules, then configure & build the code. Please set:
- the variable
ZL_JUCE_FORMATSas a list of plugin formats that you want, e.g.,"VST3;LV2"- AAX plug-ins need to be digitally signed using PACE Anti-Piracy's signing tools before they will run in commercially available versions of Pro Tools.
- the variable
ZL_EQ_BAND_NUMas the number of bands, default 24 bands- The plugins built with different
ZL_EQ_BAND_NUMmay NOT be compatible with each other.
- The plugins built with different
- the variable
ZL_HWY_STATIC_TARGETas the SIMD target- If you are on x86-64 and your CPU supports SSE2, set
ZL_HWY_STATIC_TARGET=SSE2. - If you are on x86-64 and your CPU supports SSE2/SSE4, set
ZL_HWY_STATIC_TARGET=SSE4. - If you are on x86-64 and your CPU supports SSE2/SSE4/AVX2, set
ZL_HWY_STATIC_TARGET=AVX2. - If you are on arm64, set
ZL_HWY_STATIC_TARGET=NEON.
- If you are on x86-64 and your CPU supports SSE2, set
- If there are multiple compilers on your OS, you may need to pass extra flags to maker sure that cmake uses
LLVM/Clang.- On Linux, you may pass
-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++. - On Windows, you may pass
-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl.
- On Linux, you may pass
git clone https://github.com/ZL-Audio/ZLEqualizer
cd ZLEqualizer
git submodule update --init --recursive
cmake -B Builds -G Ninja -DCMAKE_BUILD_TYPE=Release -DZL_JUCE_FORMATS="VST3;LV2" -DZL_HWY_STATIC_TARGET="NEON" .
cmake --build Builds --config Release
After building, the plugins should have been copied to the corresponding folders. If you want to disable the copy process, you can pass -DZL_JUCE_COPY_PLUGIN=FALSE, find the binary folders under Builds/ZLEqualizer_artefacts/Release and copy them manually.
AI Transparency
Since October 2026, LLMs have assisted across various stages of this project's development. All code, documentation, and design choices are either authored or reviewed by the maintainer, who takes full responsibility for the quality, safety, and licensing of the final output.
License
ZL Equalizer is licensed under AGPLv3, as found in the LICENSE.md file. However, the logo of ZL Audio and the logo of ZL Equalizer are not covered by this license.
Copyright (c) 2023-2026 zsliu98
JUCE framework from JUCE
JUCE template from pamplejuce
inter by The Inter Project Authors
References
Yuriy Ivantsov. On the Ideal Bilinear and Biquadratic Digital Filter. (2025).
Yuriy Ivantsov. On the State Space of a Linear Digital Filter. (2025).
Cleve Moler. Makima Piecewise Cubic Interpolation. MathWorks Blogs. (2019).
Nigel Redmon. Cascading filters. (2016).
Martin Vicanek. Matched One-Pole Digital Shelving Filters. (2019).
Martin Vicanek. Matched Second Order Digital Filters. (2016).
Aaron Wishnick. Time-Varying Filters for Musical Applications. DAFx. (2014).
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