vsaint1/golias-engine
vsaint1/golias-engine has 32 GitHub stars and 5 forks. Star changes are not measured yet. Last checked 2026-11-13 02:06 UTC. Last push 2026-09-24.
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A C++ 20 game engine built with wide platform support.
What you can do
- PBR (Physically Based Rendering) SIMPLIFIED
- Blinn-Phong Shading Model
- Skybox Reflections IBL (Image Based Lighting)
- Frustum Culling
Gemessener Sternzuwachs
- in 24h
- Verlauf wird gesammelt
- in 7 days
- Verlauf wird gesammelt
- in 15 days
- Verlauf wird gesammelt
- in 1 month
- Verlauf wird gesammelt
Nettoänderungen in überlappenden Zeiträumen, keine Tagessummen. Fehlende Messwerte bleiben leer. Sterne zeigen Interesse, nicht Qualität.
README.md
OriginalGolias Engine

Golias Engine is a lightweight and modular 2D/3D game engine/framework written in C/C++, designed to be * simple yet powerful*.
⚠️ Note: Currently there is no
Editorand one is unlikely to exist in the future.
Golias focuses on code-driven development, cross-platform compatibility, and learning.
Rendering Backends & Supported Platforms
| Renderer Backend | Status |
|---|---|
| OpenGL 3.3 / OpenGLES 3.0 | ✅ Fully supported |
| Metal | 🚫 No ETA |
| Vulkan | 🚫 No ETA |
| Direct3D 12 | 🚫 No ETA |
| Proprietary APIs | 🚫 No ETA |
| Platform | Category | Notes | Status |
|---|---|---|---|
| Windows | Desktop | ✅ | |
| Linux | Desktop | ✅ | |
| macOS | Desktop | ✅ | |
| Android | Mobile | ✅ | |
| iOS | Mobile | ✅ | |
| Web | Web | WebAssembly / WebGL | ✅ |
| Xbox | Console | This platform requires NDA | 🚫 |
| PlayStation | Console | This platform requires NDA | 🚫 |
| Nintendo | Console | This platform requires NDA | 🚫 |
⚠️ Note: Proprietary APIs for consoles are not publicly available and thus cannot be implemented or tested.
Key Features
3D Features
- Model Loading
- PBR (Physically Based Rendering)
SIMPLIFIED - Blinn-Phong Shading Model
- Skybox Reflections IBL (Image Based Lighting)
- Frustum Culling
- Normal mapping (TBN calculated per fragment)
- 3D Physics (Bullet Physics)
- Lighting System
- Directional Light
- Point Light
- Spotlight
- Shadow Mapping
- CSM (Cascaded Shadow Maps) for Directional Lights
- Post-Processing Effects (Bloom, HDR, SSAO, Motion Blur, etc.)
- Animation System (Animation)
- Skeletal Animation CPU & GPU Skinning
- Hierarchical Animation
- Level of Detail (LOD) Support
- Skybox Support (Cubemap -> 6 faces & Equirectangular)
2D Features
- Tilemap Support (Orthogonal, Isometric)
- 2D Physics (Box2D)
General Features
- Sprite Rendering
- Text/Shaping Rendering (TrueType fonts and Emojis)
- Audio System
- Particle System (CPU & GPU)
- Cross-Platform Unified Rendering Pipeline by Design
- Custom Shader Language based on
GLSL - Web (WASM) Support
- Native Support: Windows, Linux, macOS, Android, iOS and Web
- GameObject / Entity Component System (ECS)
- Scripting Support (Lua)
- UI Canvas System (SCREEN/WORLD space)
- Text
- Button
- Image
- Slider
- Panel
- Networking Module (ENET)
- Batched Rendering
Supported File Formats
| Asset Type | Supported Formats |
|---|---|
| 3D Models | OBJ, GLTF, FBX, GLB |
| Images | PNG, JPEG, BMP, TGA, DDS, ETC. |
| Fonts | TTF & OTF. |
| Audio | OGG, WAV, FLAC, MP3, ETC. |
| Scenes | JSON |
Engine Core Architecture
⚠️ Note: This diagram is a work in progress and may not reflect the current state of the engine.

📚 Documentation & Examples
Building from Source
Please refer to the BUILDING.md file for detailed instructions on how to build Golias Engine from source on various platforms.
Third-Party Libraries Used
| Library | Description | License |
|---|---|---|
| GLFW | Windowing, input/events handling, and desktop platform abstraction | Zlib License |
| GLM | Header-only mathematics library for graphics (vectors, matrices, quaternions) | MIT License |
| Bullet Physics | Real-time 3D physics simulation | Zlib License |
| tinygltf | Lightweight glTF 2.0 parsing library | MIT License |
| tinyobjloader | Wavefront OBJ loader | MIT License |
| stb_image | Header-only image loading (PNG, JPG, TGA, etc.) | Public Domain / MIT |
| miniaudio | Header-only audio playback and capture library | Public Domain / MIT |
| stb_truetype | Font rasterization engine | Public Domain / MIT |
| nlohmann/json | Modern C++ JSON serialization/deserialization | MIT License |
| glad | OpenGL / OpenGL ES function loader | MIT License |
All third-party libraries are vendored as git submodules or included directly in the
thirdparty/directory.
License
This project is licensed under the MIT License - see the LICENSE file for details.
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