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Kink3d/kShading
Kink3d/kShading has 1,015 GitHub stars and 124 forks. GitHot measured 0 stars in 24 hours and +1 in 7 days. Last checked 2026-11-15 14:20 UTC. Last push 2024-11-28.
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Shading models for Unity’s Universal Render Pipeline.
EntwicklerwerkzeugeREADME.md
OriginalkShading
Shading models for Unity’s Universal Render Pipeline.
An example of a scene using Lit Toon shading.
kShading is a package of shaders for Unity's Universal Render Pipeline. It includes:
- Lit: A physically based shader that supports all default Universal surface properties as well as anisotropy, clear coat, sub-surface scattering and transmission.
- Toon Lit: A cel style shader that supports all features of the Lit shader but uses a stepped physical approximation BSDF.
Refer to the Wiki for more information.
Instructions
- Open your project manifest file (
MyProject/Packages/manifest.json). - Add
"com.kink3d.shading": "https://github.com/Kink3d/kShading.git"to thedependencieslist. - Open or focus on Unity Editor to resolve packages.
Requirements
- Unity 2019.3.0f3 or higher.